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My Second WAD. Designed for single player, multiple player or Deathmatch modes (has 5 start points). All creatures appear in all dificulty levels.
============================================================================= Title : NITRO2.WAD Creation Date : June, 1994 Author : Nigel Wright (alias NiTrO) Email Address : Don't have one, but please send any comments to: <email removed> mark attn: Nitro and he will pass them on to me. Description : My Second WAD. Designed for single player, multiple player or Deathmatch modes (has 5 start points). All creatures appear in all dificulty levels. Playing Hints : There is a switch that doesn't look like a switch. : My suggestion is get the keys in this order, Yellow Red, Blue. That way you would have covered all the areas needed to get the next key, and so on.. : Where there is a "switch or trigger point" to turn the light off, there is another to turn the light on : There are a few sets of steps that are ONE way. That sometimes makes it "sticky" to go the right way. This is not a bug. : If you get stuck and can't work out what to do, have a look at the demo file. Additional Credits to : Raymond Jennings for the DOOMinspiration and testing of this level. How To Use this Level : doom -file NITRO2.WAD (to run the level) How to See the Demo. : doom -file NITRO2.WAD -playdemo NITRO2 (to see the demo) The demo shows ALL secret areas and I finish with 100% of everything. ============================================================================= * Play Information * Episode and Level # : E2M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : All Monsters appear in all levels. New Sounds : No New Graphics : No * Construction * Base : New level from scratch Build Time : approx 4 weeks, On and Off. Doing a bit when I could Editor(s) used : Dmapedit for Map construction. VNB ver 1.050 for Node and Block map building Deu Version 5.2 for adding textures and stuff. Known Bugs : I haven't found any. Please let me know if you do. * Copyright / Permissions * You may do whatever you want with this file as long as you give Credit where Credit is due, ie put my name in it or the Associated text files. That's all I ask. Ie, "Original Map design by Nigel Wright" 1 Limitation. This Level used in ANY form, Can NOT be Sold or used to generate profit. Even if you modify this, it Can NOT be sold. The Basic Map Design is still mine and the Limitation Still implies! P.S. (The inclusion of Nitro2.wad (or any "offspring") on a Shareware CD-ROM is acceptable and does not violate my limitation.) * Where to get this WAD * infant2.sphs.indiana.edu (/pub/doom/incoming) ftp.uwp.edu (/pub/incoming/id) Created by the Sysop of "The GaraGe" BBS +61-74-952379 (Running limited hours 9pm to 6am Australian EST) * Additional * Although this level is not "massive" like some that I've seen, hopefully it will be a little more enjoyable. My theory is, Quality rather than Quantity. Some of the wad's I've played are massive and their maps look nice (ie form a shape or object), but due to it's size the authors don't seem to spend enough time working on the small details, ie when a door opens the sides should not move. etc etc. Also aligning the wall textures when moving over uneven surfaces. Now I'm no expect, this is only my second Wad, but I felt I should just mention the above. Also I don't really worry about players that choose difficulty levels under Ultra Violent. My thoughts are if they are prepared to play around with add on levels, then they should be fairly fluent and interested in DOOM. Well I don't have any users that play DOOM under UV anyway. If you find that I should incorporate lower levels then just let me know. Hope you enjoy it as much as I had fun making it. ------------------------------------------------------------------------------