Names
NITRO3D2.WAD (revision 4 *see additional*)
Description
My Third WAD. (First for Doom ][) Designed for single player, multiple player or Deathmatch modes All creatures appear in all dificulty levels. Deathmatch and Multiplayer modes have not been tested
Filenames
NITRO3D2.WAD
Size
190.01 KB
MD5
81b92d994a6c19608f519aadd8e98a47
SHA-1
0195b4deeb592e44653d82360ae52c7533a4d190
WAD Type
PWAD
IWAD
HERETIC
Engine
HERETIC
Lumps
11
Maps
1
 
E1M1
=============================================================================
Title                   : NITRO3D2.WAD (revision 4 *see additional*)
Creation Date           : May, 1995
Author                  : Nigel Wright (alias Nitro)
Email Address           : Don't have one, but please send any comments
                          to:  rjenning@enterprise.powerup.com.au
                          mark attn: Nitro
                          and he will pass them on to me.
 
Description             : My Third WAD. (First for Doom ][)  Designed for 
                          single player, multiple player or Deathmatch modes 
                          All creatures appear in all dificulty levels. 
                          Deathmatch and Multiplayer modes have not been tested
 
Playing Hints           : None really. Just flick everything that looks like
                          a switch. Important switches are reusable, so if
                          you don't make it into a door, or a Monster closes
                          the door, you can re-open it.
                        : In one room, the floor will rise to block your 
                          escape, to lower it look for a trigger point.
                          
                        : In my previous wad's I had complaints that my secret
                          areas were to well hidden (ie align wall textures).
                          Some walls have different textures to signify doors.
                          ALL rooms that are required to complete this level
                          if they are hidden visually, they WILL be noticable
                          on your automap (yellow line signifies door)
                          Some secret areas that are NOT required to complete
                          the level are not shown on your automap, but will be
                          shown if you find the computer map item. 
                          
Additional Credits to   : Raymond Jennings for the DOOMinspiration and 
                          testing of this level.

How To Use this Level   : doom2 -warp 1 -file NITRO3D2.WAD

=============================================================================
 
* Play Information *
 
Episode and Level #     : DOOM 2 Map01
Single Player           : Yes 
Cooperative 2-4 Player  : Yes (Not tested)
Deathmatch 2-4 Player   : Yes (Not tested)
Difficulty Settings     : All Monsters appear in all levels. 
New Sounds              : No
New Graphics            : No
 
* Construction *
 
Base                    : New level from scratch
Build Time              : 3 days
Editor(s) used          : Dmapedit v 4 (beta) for Map construction.

Known Bugs              : I haven't found any. Please let me know if you do.
 
* Copyright / Permissions *
 
You may do whatever you want with this file as long as you give Credit where
Credit is due, ie put my name in it or the Associated text files. That's all
I ask. Ie, "Original Map design by Nigel Wright"

1 Limitation. This Level used in ANY form, Can NOT be Sold or used to generate
profit. Even if you modify this, it Can NOT be sold. The Basic Map Design is
still mine and the Limitation Still implies!

P.S. (The inclusion of any Nitro series WAD's (or any "offspring") on a 
Shareware CD-ROM is acceptable and does not violate my limitation.)
 
* Where to get this WAD *

My BBS or
 
ftp.cdrom.com and mirrors            
 
Created by the Sysop of "The GaraGe" BBS
+61-74-991120 (Running limited hours 7pm to 7am Australian EST)
 
* Additional *

This is Revision 4 of this level. I found a few things and wanted to correct.
Ie the sidedef to a door (which you'd most probably never see but someone in
IDCLIP mode would). Also adjusted the door colour token poles to a different
height and changed a sidedef texture here and there.

Hope you enjoy it as much as I had fun making it.

Thanks to ID software for the creation and release of Wolf and Doom.
 
------------------------------------------------------------------------------

E1M1

DM Spawns
10
Co-op Spawns
4
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