Names
NJCHLLNJ.WAD
Description
Remix of CHALLENJ.WAD by Josh Schultz that I did one afternoon because I was bored.
Filenames
njchllnj.wad
Size
632.32 KB
MD5
3e9dbfff6f959b42ed3512ca749ae770
SHA-1
78899c8e7d1811e4ee0c39c5516703f7edbc3b0b
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
15
Maps
1
 
MAP01
================================================================
Title                   : NJCHLLNJ.WAD
Author                  : Nigel "Enjay" Rowand
Email Address           : enjay001@hotmail.com
Misc. Author Info       : 

Description             : Remix of CHALLENJ.WAD by Josh Schultz
                          that I did one afternoon because I was 
                          bored.

Credits to              : Josh Schultz for the original WAD.

                          Wills for making me notice the WAD.
                          
                          The Zdoom forummers for feedback.

  GhostlyDeath for a modified version
  of Chocolate Doom that can detect 
  visplane overflows.
  
  Esselfortium for providing me with a 
  copy of the above port.
================================================================

* Play Information *

Engine required         : Should work on all ports

Episode and Level #     : MAP01 Doom2
                          
Single Player           : Yes
Cooperative 2-4 Player  : Starts present, not tested
Deathmatch 2-4 Player   : Starts present, not tested
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : ICKDOOR1 from Doom
New Music               : D_E1M5 from Doom
Dehacked patch          : No
Demos Replaced          : No



* Construction *

Base                    : CHALLENJ.WAD by Josh Schultz
Build Time              : 4 maybe 5 hours
Editor(s) used          : DeePsea
Known Bugs              : A few slime tails, otherwise none 
                          known, but there are bound to be 
                          some because this WAD was done 
                          in a short space of time.

* Additional Info *

Jumping and crouching are not required, neither should
they cause any problems.



The WAD that this is based on was reviewed recently on 
Doomworld and the review started off 

"This is the worst level I have ever played".

Whilst that may have been a little too harsh, the WAD 
certainly wasn't good.  However, something about it 
was bugging me.  I kind of liked the basic layout of 
the map - or something. 

So, on a cold, wet December Sunday afternoon I decided
to sit down and just play around with it in my editor.

This wasn't an attempt to "fix" the map or anything 
pretentious like that.  I just sort of set myself a time 
limit of 4 hours (which I over ran slightly) to do what 
I could in a limited time.  So, it was kind of like a bit 
of self imposed speed mapping.  Seeing as how it turned 
out OK I thought I'd make the results public.  I got a
few recommendations for changes, spent an hour or so
applying them, and that's it.

Don't expect any KIDZD detail or anything.  This was a 
pretty quick "tart up" of a level done just to amuse 
myself.  It's still quite basic and simple.

I tried to keep it feeling a bit quite like the original - so,
although I converted it to Doom2 (the original was for Doom)
I kept mainly to Doom textures and enemies, although I did 
let a few Doom2 features creep in.

I deliberately stuck with Doom line types and didn't use 
any modern port features.  So, it *should* run on any 
source port. I tested it on the following ports and 
didn't notice any problems:

Zdoom
GZdoom
Risen3D
PRBOOM
EDGE
Legacy
PRBoom+
Doomsday
Skulltag
Chocolate
Vanilla

Also
Vavoom (engine, not map, minor cosmetic bugs)

As far as possible, I tried to keep the layout as faithful
to the original as possible.  However, after working on one
area, I had introduced a visplane overflow.  I could have 
just specified that it required a limit removing port but
I prefered to try and fix the overflow because making an 
old '94 WAD like this incompatible with Vanilla seemed 
wrong.  So that area (the bar) ended up being changed more
than I had originally planned.  However, it worked out OK
so I'm happy enough with that decision.



Josh Schultz was kind enough to use the "Authors MAY use 
this level as a base" clause of the permissions, so I'm 
making my effort publicly available.  I hope someone 
enjoys it. :)

The original file by Josh Schultz can be found here:

http://www.doomworld.com/idgames/?id=15481

The text for the original has been included in this zip file.




* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

MAP01

DM Spawns
9
Co-op Spawns
4
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