Names
NOG.WAD
Description
This level was made specifically for a Doom2 tourney we held and was received well by the players. It works nicely for anywhere from two to four players -- it's small enough so that you'll never spend too long looking for each other but big enough so that there's a bit of breathing room. The whole philosophy behind the level is that there should be nowhere you can be safe; there are no dead-ends, and tons of windows so you can often see where the other guy is if you look. Weapons can be fired across almost the entire map if you aim through the right windows. Cooperative Exit.
Filenames
nog.wad
Size
88.18 KB
MD5
6210105797af692387837e0e81818c58
SHA-1
3e0fe68582be9655656646aa54c881d14bd2ea0f
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
12
Maps
1
 
MAP01
===========================================================================
Title                   : NOG.WAD
Date Finished           : 3-1-96
Authors                 : Nobu Aoki and James Hogan
Email Addresses         : aoki@uiuc.edu, j-hogan@uiuc.edu
Other Files By Authors  : None.  This is our first level.
Misc. Author Info       : Both help run net.gamers, a gaming club at the
                          University of Illinois at Urbana-Champaign

Description             : This level was made specifically for a Doom2
                          tourney we held and was received well by the players.
                          It works nicely for anywhere from two to four
                          players -- it's small enough so that you'll never
                          spend too long looking for each other but big enough
                          so that there's a bit of breathing room.

                          The whole philosophy behind the level is that there
                          should be nowhere you can be safe; there are no
                          dead-ends, and tons of windows so you can often see
                          where the other guy is if you look.  Weapons can be
                          fired across almost the entire map if you aim through
                          the right windows.

                          Cooperative Exit.

Additional Credits to   : Lee Killough and Ian Merrithew, some r.g.c.d.e
                          readers who answered some technical questions we had.
                          Thanks to Ben Morris for making a damn fine editor,
                          even with its faulty node builder. ;)  (But hell,
                          it's free!!)
                          
                          Also to id, of course, for consuming our life with
                          this bastard of a game.

                          Oh, yeah, and the delivery guy for Giovanni's who
                          delivers our pizza.  Don't know his name, but he's
                          cool.  

===========================================================================
* Play Information *

Map #                   : Map 1
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Not implemented
New Sounds              : No
New Music               : Yes -- DASBOOT.MID.  Fast-paced, intense techno song.
                          Sounds great on General MIDI
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : 40 hours
Editor(s) used          : DCK 2.2f
Known Bugs              : None

* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels.  Just give
us some credit, and send us a copy of your level when you're done.  :)

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.


* Where to get this WAD *

FTP sites: ftp.cdrom.com, ftp.orst.edu (/mirrors/ftp.cdrom.com), or any other
           fine Doom2 site.

MAP01

DM Spawns
10
Co-op Spawns
4
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