This PWAD is a five-level epilogue. The levels are described in detail below. There are new sounds, graphics, textures and demos.
MAP01, MAP02, MAP03, MAP04, MAP05
=========================================================================== Title : MAKEITSO.WAD Version # If Any : 1.0 Date Finished : 5.Jan.96 Author : Marcus Malden Email Address : <email removed> <email removed> http: http://online-club.de/m3/rp11910 Other Files By Author : See MALWAD.TXT for a complete description of my PWAD-Levels compared to its filedate. You should have seen ELDORADO, EYELESS and MOOD. My levels will be always three parts: 1) The Level as PWAD (*.WAD) 2) The Textfile (*.TXT) 3) The Zip-file (*.ZIP) Misc. Author Info : I've been dooming around mostly with DOOM II since June 1995. I am building levels one after the other. My first levels were not well thought out, you should better miss them and play my newer ones. I play DOOM II on a 486DX2/66 with a slow GFX- Card. I have IPX, but no modem yet. Description : This PWAD is a five-level epilogue. The levels are described in detail below. There are new sounds, graphics, textures and demos. Additional Credits to : All Programmers of DOOM related stuff. esp. Eliasos Polosonolionous (he lend me his Terracottanol) =========================================================================== ���������������������������������ͻ � * Type of DOOM or DOOM II file*� ���������������������������������ͼ New level WAD : Yes Runs with: DOOM2 ���������������������������������ͻ � * Play Information * � ���������������������������������ͼ Map in DOOM II : MAP01 MAP02 MAP03 MAP04 MAP05 Single Player : MAP01 MAP02 MAP03 MAP04 MAP05 Cooperative 2-4 Player : MAP01 MAP02 MAP03 MAP04 MAP05 Deathmatch 2-4 Player : MAP01 MAP02 MAP03 MAP04 MAP05 Difficulty Settings : Yes New Sounds : Yes New Music : Yes (take that for sure!) New Graphics : Yes Demos Replaced : DEMO1 DEMO2 DEMO3 ���������������������������������ͻ � * Construction * � ���������������������������������ͼ Base : New levels from scratch Build Time : Between 30min. and 3 Months Editor(s) used : DEU �6.66, DEUTEX, NEOPAINT 3.0 Known Bugs : Ask me! C'me on... May Not Run With... : WINDOWS ���������������������������������ͻ � * Description * � ���������������������������������ͼ MAP01: EASY ON, EASY OFF This level is rather easy to solve, both in single and multiplayer. It should provide you with some weapons and ammo, like MAP01 in original DOOM2. In Deathmatch, when you have more weapons, you might have more fun. All levels are meant to be played in -altdeath mode, although they could be played in plain deathmatch too, if you like it. Title : KILLEV1.WAD Version # If Any : 1.1 Date Finished : 4.JAN.96 Author : Marcus Malden Difficulty Settings : Yes Base : New levels from scratch Build Time : Approx. two days Editor(s) used : DEU �6.66, DEUTEX, NEOPAINT 3.0 MAP02: ASPIDERIN Get the feeling of this level in the second Demo, that I recorded at Difficulty level 4 (Ultra-Violence). That is also the term that should describe the level. Although I didn't finish the level at the try, I showed you all rooms and esp. the way you will not be able to finish all monsters. Try to let the different monsters shoot at themselves. There is also a more easy way to kill the first spider, that I leave to your imagination, I tried it the hard way. (...and I won't give away any secrets...) The level is quite straightforward and not good for Deathmatch play. I added starting points that should be fair to make it playable. Don't expect fun here, though! Title : KILLEV2.WAD Version # If Any : 1.2 Date Finished : 4.JAN.96 Author : Marcus Malden Difficulty Settings : Yes Base : New levels from scratch Build Time : One day Editor(s) used : DEU �6.66, DEUTEX, NEOPAINT 3.0 MAP03: ...AND THE DEMONS CAME TO PLAY. This level has two ideas in it: Demons that come out of skin-walls (Just like ACE VENTURE came out of the Rhinozeros in "When Nature Calls"), and a switch that builds a bridge ("building a bridge to your heart...") Well, the level has not much atmosphere or thrill, it even lacks my excitement. So you better should try it in Deathmatch for a few frags. Note: You will not get caught in DM, there is a switch that opens it again. (Try for yourself.) Title : KILLEV3.WAD Version # If Any : 1.0 Date Finished : 5.Jan.96 Author : Marcus Malden Difficulty Settings : Yes Base : New levels from scratch Build Time : One day Editor(s) used : DEU �6.66, DEUTEX, NEOPAINT 3.0 MAP04: SWIMMING POOL A solution is shown in DEMO1. This level has been fun to construct because of the theme in it. I have build it three month ago and now I found it possible to link it into this compilation. It is a very good deathmatch level, and should surprise you even in single player. It is the only level that does not support any new texture. (I suppose adding a new texture would ruin it.) I added two more teleporters in that are primary for deatmatch mode. It was the best way to get the player out of the final sector. Title : L1.WAD Version # If Any : 1.3 Date Finished : 5.JAN.96 Author : Marcus Malden Difficulty Settings : Yes Base : New levels from scratch Build Time : 3 Months Editor(s) used : DEU �6.66, DEUTEX, NEOPAINT 3.0 MAP05: THINK LIKE A NORBERT (Bonus Level) The end of this compilation is a fast-paced action-hot Level that should kick your ass in Single and Co-Op mode. It is even playable in Deathmatch (do not use -respawn here!), if you leave the final enemy untouched. Title : NORBERT.WAD Version # If Any : 1.0 Date Finished : 31.DEC.95 Author : Marcus Malden Difficulty Settings : Yes Base : New levels from scratch Build Time : 48 min. Editor(s) used : DEU �6.66, DEUTEX, NEOPAINT 3.0 ���������������������������������ͻ � * Copyright / Permissions * � ���������������������������������ͼ Authors may use this level as a base to build additional levels. Please keep this file updated by appending, not by overtyping! You MAY distribute this WAD, provided you include this file. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ���������������������������������ͻ � * Where to get this WAD * � ���������������������������������ͼ FTP sites: www.cdrom.com Other: Author Adress: Marcus Malden <email removed> Germany