Names
NORBERT.WAD
Description
This PWAD is a five-level epilogue. The levels are described in detail below. There are new sounds, graphics, textures and demos.
Filenames
makeitso.wad
Size
898.64 KB
MD5
23714a0d274704278038809cb0990e88
SHA-1
64971b8cb5112406b529a56052f8c214402fb6e9
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
100
Demos
3
Maps
5
 
MAP01, MAP02, MAP03, MAP04, MAP05
===========================================================================
Title                   : MAKEITSO.WAD
Version # If Any        : 1.0
Date Finished           : 5.Jan.96
Author                  : Marcus Malden
Email Address           : rp11910@online-club.de
  marcus.malden@uni-essen.de
http: http://online-club.de/m3/rp11910
Other Files By Author   : See MALWAD.TXT for a complete description of
                          my PWAD-Levels compared to its filedate.
                          You should have seen ELDORADO, EYELESS and MOOD.
                          My levels will be always three parts:
                           1) The Level as PWAD (*.WAD)
                           2) The Textfile (*.TXT)
                           3) The Zip-file (*.ZIP)
Misc. Author Info       : I've been dooming around mostly with DOOM II
                          since June 1995. I am building levels one after
                          the other. My first levels were not well
                          thought out, you should better miss them and
                          play my newer ones.
                          I play DOOM II on a 486DX2/66 with a slow GFX-
                          Card. I have IPX, but no modem yet.
Description             : This PWAD is a five-level epilogue. The levels
                          are described in detail below. There are new
                          sounds, graphics, textures and demos.
Additional Credits to   : All Programmers of DOOM related stuff.
                          esp. Eliasos Polosonolionous
                          (he lend me his Terracottanol)
===========================================================================
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�  * Type of DOOM or DOOM II file*�
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New level WAD           : Yes
Runs with: DOOM2

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�  * Play Information *           �
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Map in DOOM II          : MAP01 MAP02 MAP03 MAP04 MAP05
Single Player           : MAP01 MAP02 MAP03 MAP04 MAP05
Cooperative 2-4 Player  : MAP01 MAP02 MAP03 MAP04 MAP05
Deathmatch 2-4 Player   : MAP01 MAP02 MAP03 MAP04 MAP05
Difficulty Settings     : Yes
New Sounds              : Yes
New Music               : Yes (take that for sure!)
New Graphics            : Yes
Demos Replaced          : DEMO1 DEMO2 DEMO3
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�  * Construction *               �
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Base                    : New levels from scratch
Build Time              : Between 30min. and 3 Months
Editor(s) used          : DEU �6.66, DEUTEX, NEOPAINT 3.0
Known Bugs              : Ask me! C'me on...
May Not Run With...     : WINDOWS
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�  * Description *                �
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MAP01: EASY ON, EASY OFF
        This level is rather easy to solve, both in single and multiplayer.
        It should provide you with some weapons and ammo, like MAP01 in
        original DOOM2.
        In Deathmatch, when you have more weapons, you might have more
        fun. All levels are meant to be played in -altdeath mode, although
        they could be played in plain deathmatch too, if you like it.
        Title                   : KILLEV1.WAD
        Version # If Any        : 1.1
        Date Finished           : 4.JAN.96
        Author                  : Marcus Malden
        Difficulty Settings     : Yes
        Base                    : New levels from scratch
        Build Time              : Approx. two days
        Editor(s) used          : DEU �6.66, DEUTEX, NEOPAINT 3.0
MAP02: ASPIDERIN
        Get the feeling of this level in the second Demo, that I recorded
        at Difficulty level 4 (Ultra-Violence). That is also the term that
        should describe the level. Although I didn't finish the level at
        the try, I showed you all rooms and esp. the way you will not be able
        to finish all monsters. Try to let the different monsters shoot at
        themselves. There is also a more easy way to kill the first spider,
        that I leave to your imagination, I tried it the hard way. (...and
        I won't give away any secrets...)
        The level is quite straightforward and not good for Deathmatch play.
        I added starting points that should be fair to make it playable.
        Don't expect fun here, though!
         Title                   : KILLEV2.WAD
         Version # If Any        : 1.2
         Date Finished           : 4.JAN.96
         Author                  : Marcus Malden
         Difficulty Settings     : Yes
         Base                    : New levels from scratch
         Build Time              : One day
         Editor(s) used          : DEU �6.66, DEUTEX, NEOPAINT 3.0
MAP03: ...AND THE DEMONS CAME TO PLAY.
        This level has two ideas in it: Demons that come out of skin-walls
        (Just like ACE VENTURE came out of the Rhinozeros in "When Nature
        Calls"), and a switch that builds a bridge ("building a bridge to
        your heart...")
        Well, the level has not much atmosphere or thrill, it even lacks
        my excitement. So you better should try it in Deathmatch for a
        few frags. Note: You will not get caught in DM, there is a switch
        that opens it again. (Try for yourself.)
        Title                   : KILLEV3.WAD
        Version # If Any        : 1.0
        Date Finished           : 5.Jan.96
        Author                  : Marcus Malden
        Difficulty Settings     : Yes
        Base                    : New levels from scratch
        Build Time              : One day
        Editor(s) used          : DEU �6.66, DEUTEX, NEOPAINT 3.0
MAP04: SWIMMING POOL
        A solution is shown in DEMO1.
        This level has been fun to construct because of the theme in it.
        I have build it three month ago and now I found it possible to
        link it into this compilation. It is a very good deathmatch level,
        and should surprise you even in single player. It is the only
        level that does not support any new texture. (I suppose adding a
        new texture would ruin it.)
        I added two more teleporters in that are primary for deatmatch
        mode. It was the best way to get the player out of the final
        sector.
        Title                   : L1.WAD
        Version # If Any        : 1.3
        Date Finished           : 5.JAN.96
        Author                  : Marcus Malden
        Difficulty Settings     : Yes
        Base                    : New levels from scratch
        Build Time              : 3 Months
        Editor(s) used          : DEU �6.66, DEUTEX, NEOPAINT 3.0
MAP05: THINK LIKE A NORBERT (Bonus Level)
        The end of this compilation is a fast-paced action-hot Level that
        should kick your ass in Single and Co-Op mode. It is even playable
        in Deathmatch (do not use -respawn here!), if you leave the
        final enemy untouched.
        Title                   : NORBERT.WAD
        Version # If Any        : 1.0
        Date Finished           : 31.DEC.95
        Author                  : Marcus Malden
        Difficulty Settings     : Yes
        Base                    : New levels from scratch
        Build Time              : 48 min.
        Editor(s) used          : DEU �6.66, DEUTEX, NEOPAINT 3.0
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�  * Copyright / Permissions *    �
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Authors may use this level as a base to build additional
levels. Please keep this file updated by appending, not by overtyping!

You MAY distribute this WAD, provided you include this file.
You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.
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�  * Where to get this WAD *      �
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FTP sites: www.cdrom.com

Other:
Author Adress:
Marcus Malden 
rp11910@online-club.de
Germany

MAP01

DM Spawns
4
Co-op Spawns
4

MAP02

DM Spawns
1
Co-op Spawns
4

MAP03

DM Spawns
4
Co-op Spawns
4

MAP04

DM Spawns
4
Co-op Spawns
4

MAP05

DM Spawns
4
Co-op Spawns
4
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