Names
Necro Elemento
Description
The map must have a lot of effect errors. But... I think it's the best map I've made in my ugly life. A lot of effects that I didn't know before. Thanks to the life's experience XD. A map very..., mmmm, varied in textures, but the architecture barely changes (you'll see).
Filenames
ne.wad
Size
2.07 MB
MD5
11a40f0f15f530fcfa0eb07d9c9c2a98
SHA-1
4733639788c04e5da83ff675960c1a96631ffd39
WAD Type
PWAD
IWAD
DOOM2
Engine
GZDOOM, VAVOOM, ZDOOM
Lumps
17
Maps
1
 
MAP01
===========================================================================
Archive Maintainer      : -
Update to               : -
Advanced engine needed  : Zdoom / GzDoom / Vavoom? (and maybe other ports
                          that allow wall textures used in floors and vice-
                          versa)
Primary purpose         : Single Player
===========================================================================

Title          : Necro Elemento
File Name         : ne.wad
Author          : Ivano Lich
E-mail          : pmcd_ivano@hotmail.com

Description       : The map must have a lot of effect errors. But... I think
                    it's the best map I've made in my ugly life. A lot of
                    effects that I didn't know before. Thanks to the life's
                    experience XD. A map very..., mmmm, varied in textures,
                    but the architecture barely changes (you'll see).

Credits to        : Scythe 2 megawad (for the ideas)
                    Cabro (for this map tournament)
                    And my friends from the Arcades3d.com's forum and the
                    other contestants.

===========================================================================
* Level Info *

Game (Doom / Doom2...)  : Doom2
Episode / Level         : Map01
Singleplayer            : Yes.
Cooperative             : No.
Deathmatch              : No.
Difficulty Settings     : Yes.
New Sounds              : No.
New Graphics            : Yes (only the sky and wall textures in floors and
                          ceilings).
New Music               : Yes... Copied from a megawad called Scythe 2.
Demos replaced          : None.

===========================================================================
* Construction *

Base            : New level from scratch.
Editors used    : Doombuilder and XWE.
Build Time      : From 5th January to 30th June.
Known Bugs      : I believe that trying to hide sectors below the "water" and
                  removing their lights in the ceiling... It will look HORRIBLE
                  if you're not using GzDoom.

===========================================================================
* Copyright / Permissions *

You MAY distribute this WAD, provided you include this file, with no
modifications.  You may distribute this file(s) in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.

You can also use this map to build your own levels.

===========================================================================
* Notes *

(Uploader's note: if some of the text below makes no sense, well, it's not
only my fault. My english is awful, and also his spanish.)

* I was empty of ideas, the better I made was avoid lazyness and play 1000
  wads to see examples, ideas and etcetera.

* Annoying thing and at first you won't see the merit because I made it with
  the same architecture you'll find from the beginning.

* If you fall in some places... You will die, and there is no turning back,
  so don't fall, except for the 2 last elements, just saying.

* In some places I was inspired by the architecture of a Megawad called
  "Scythe 2", by Erick Alm (and I hope that he don't scolds me XD).
 
* Also, I spent a long time finishing the map, because I had other things to
  do (exams and the house).












*** ORIGINAL TEXT (In Spanish)
------------------------------


                    ** 7º TORNEO DE MAPAS DE DOOM\DOOM 2. **

===========================================================================
Título: Necro Elemento
Nombre archivo: NE.wad
Autor: Ivano Lich
E-Mail: pmcd_ivano@hotmail.com

Descripcion: Es un mapa que a de tener muchos errores de efectos
                  Pero.... es un mapa para mi el mejor que hecho en mi asquerosa
                  vida. Muchos efetos que ni antes no conosia. Gracias a la
                  experiencia de la vida XD
                  Un mapa muy....mmmmm pues variada de texturas pero la
                  arquitectura casi no cambia (Ya veran)
                 

===========================================================================
* Informacion del Nivel *

Juego (Doom / Doom2...): DooM2.
Episodio / Nivel: MAP01
Un jugador: Sí
Cooperativo: Al parecer Nop
Deathmatch: No
Niveles dificultad: Sí
Sonidos nuevos: No
Graficos nuevos: (``Solo de el cielo y las texturas de paraed a
                          suelo/techo´´)
Música nueva: Si ... no se cual sea pero la copie de un Mega
                          llamada Scythe 2

* Construccion *

Base: Desde cero
Editores usados: Doombuilder y XWE
Tiempo construcción: Desde 5 de Enero hasta 30 de Junio
Fallos conocidos: Creo que al intentar esconder sectores bajo el
                          ``Agua´´ y quitar luz en el techo...se vera HORRIBLE
                          si no se usa un port (GZdoom) recomendablemente
  
===========================================================================
* Copyright / Permissions *

  Puedes distribuir este nivel a tu antojo, pero adjuntando este TXT 
  También puedes utilizarlo como base para hacer tus mapas


===========================================================================
* Notas *
 
 *Como ando muy vacio de ideas lo mejor que hice fue tirar flojera y jugando
 1000 Wads para sacar mas ejemplos e ideas y demas.
 
 *Cosa enfadosa y al principio no le allaran el chiste porque lo hice con
 la misma arquitectura que se allaran desde un principio. 

 *Si caes en algunos de los lugares ... moriras y no habra vuelta atras asi
 que no se caigan a ecepsion de los 2 ultimos elementos, por asi decirlo.
 
 *En algunas partes me base en la aquitectura del MegaWad llamado ``Scythe 2´´
 de Erick Alm (y ojala que no me regañe XD)
 
 *Tambie, Dure bastante en terminar el mapa, poruqe tenia cosas que hacer
 (Examenes y la casa)
 
**AGRADECIMIENTOS**
   *El Mega de Scythe 2 (Por las ideas)
   *Cabro (Por este torneito)
   *Y A Mis COLEGAS DEL fORO DE ARCADES 3D.COM Y A LOS PARTICIPANTES



   SUERTE A TODOS Y QUE GANE EL MEJOR XD

===========================================================================

 
 
 












-- File uploaded by Eye del Cul
   (sovietskayarodina@gmail.com)

MAP01

DM Spawns
0
Co-op Spawns
1
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