Names
Newmaps: A Chex Quest Mod
Description
This is the final version of Newmaps. Newmaps is a Chex Quest mod (*cough*) based on The Ultimate Chex Quest. In May 2005 I came across The Ultimate Chex Quest. Then I saw some of the fanmade maps and thought: "Hey! Why don't I try my hand at making Chex Quest levels?" And so Newmaps was started. In June of 2005 I released the first beta which only had the first two maps complete. Back then, I only planned to make five or so levels, but then I started making more and more and it became this big thing. I don't even want to think of how many hours I put into it. I hope you have as much fun playing it as I had making it for you. (Man, how many times has this been said before?) (NOTE: If you just play the first few levels and decide it's too boring and stop playing, don't. Remember, I had just learned to map when I made those. The later ones are much cooler!) (ANOTHER NOTE: This game was designed with OpenGL in mind. While the game will run in software mode, some things will not work properly. So I strongly suggest using OpenGL mode AT ANY COST!!! If you can't use OpenGL mode, oh well.) (YET ANOTHER NOTE: If you shut the game off, load a game, start a new game, etc. during a cutscene, specifically while the screen is black, it will be black when you start the other game! Wait until it's over, (Or just skip it, see THE LUCKY SEVENTH NOTE) then do your other stuff. If, for some reason, you do this, play the cutscene again. (And finish it this time!)) (NOTES - VOLUME IV: The fade to black effects are done by changing the fog settings. Since I have no way of knowing your fog settings, they are reset to the defaults. (Color: 000000, Density: 100) So if you had settings other than the defaults, they will be defaulted. Sorry, but this was the only way I could do it.) (PENTANOTE: The sniper scope. One of the coolest things in the game is the sniper scope. While you have the large zorcher equipped, press 'z' to activate sniper mode, and press 'x' or switch to a different weapon to deactivate it.) (THE SIXTH NOTE: If you do any of the stuff described in 'YET ANOTHER NOTE' while in sniper mode, you will not be able to see your weapons. If you do that, Don't Panic! Just turn sniper mode on and off. They'll be back.) (THE LUCKY SEVENTH NOTE: Starting with beta 10.5, all cutscenes are skippable. Just press the spacebar during one to skip it.) (ONE MORE, FOR GOOD MEASURE: This is Newmaps episodes 1-3. Episode IV is not included in this WAD. You can check for progress on that at my website: http://xbolt.knowledgehouse.info)
Filenames
newmaps.wad
Size
18.71 MB
MD5
09b6dcb6c4cdb8777d53085d7d36ff75
SHA-1
c9c5526ae44d1deba020666eeb195e00d1c54d96
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM, LEGACY
Lumps
2518
Demos
4
Maps
37
 
E1M1, E1M2, E1M3, E1M4, E1M5, E1M6, E1M7, E1M8, E1M9, E2M1, E2M2, E2M3, E2M4, E2M5, E2M6, E2M7, E2M8, E2M9, E3M1, E3M2, E3M3, E3M4, E3M5, E3M6, E3M7, E3M8, E3M9, E4M1, E4M2, E4M3, E4M4, E4M5, E4M6, E4M7, E4M8, E4M9, FF_END
===========================================================================
Advanced engine needed  : Doom Legacy 1.42
Primary purpose         : Single play
===========================================================================
Title                   : Newmaps: A Chex Quest Mod
Filename                : newmaps.wad
Release date            : 8/13/08
Author                  : xbolt
Email Address           : peter@knowledgehouse.info
Other Files By Author   : E1M3 and E1M4 of the CQ 10th anniversary wad.
                          Some of the Chex Quest Lounge.
                          Newmaps Episode IV. (When It's Done(TM))
Misc. Author Info       : Tired, hungry, and notorious for bad jokes.

Description             : This is the final version of Newmaps.
                          Newmaps is a Chex Quest mod (*cough*) based on
                          The Ultimate Chex Quest.
                          
                          In May 2005 I came across The Ultimate Chex
                          Quest. Then I saw some of the fanmade maps and
                          thought: "Hey! Why don't I try my hand at making
                          Chex Quest levels?" And so Newmaps was started.
                          In June of 2005 I released the first beta which
                          only had the first two maps complete. Back then,
                          I only planned to make five or so levels, but
                          then I started making more and more and it became
                          this big thing. I don't even want to think of how
                          many hours I put into it.
                          I hope you have as much fun playing it as I had
                          making it for you. (Man, how many times has this
                          been said before?)
                          
                          (NOTE: If you just play the first few levels and
                          decide it's too boring and stop playing, don't.
                          Remember, I had just learned to map when I made
                          those. The later ones are much cooler!)

                          (ANOTHER NOTE: This game was designed with OpenGL
                          in mind. While the game will run in software
                          mode, some things will not work properly. So I
                          strongly suggest using OpenGL mode AT ANY COST!!!
                          If you can't use OpenGL mode, oh well.)

                          (YET ANOTHER NOTE: If you shut the game off,
                          load a game, start a new game, etc. during a
                          cutscene, specifically while the screen is black,
                          it will be black when you start the other game!
                          Wait until it's over, (Or just skip it, see
                          THE LUCKY SEVENTH NOTE) then do your other stuff.
                          If, for some reason, you do this, play the
                          cutscene again. (And finish it this time!))

                          (NOTES - VOLUME IV: The fade to black effects
                          are done by changing the fog settings.
                          Since I have no way of knowing your fog settings,
                          they are reset to the defaults.
                          (Color: 000000, Density: 100)
                          So if you had settings other than the defaults,
                          they will be defaulted.
                          Sorry, but this was the only way I could do it.)

                          (PENTANOTE: The sniper scope. One of the coolest
                          things in the game is the sniper scope. While you
                          have the large zorcher equipped, press 'z' to
                          activate sniper mode, and press 'x' or switch to
                          a different weapon to deactivate it.)

                          (THE SIXTH NOTE: If you do any of the stuff
                          described in 'YET ANOTHER NOTE' while in sniper
                          mode, you will not be able to see your weapons.
                          If you do that, Don't Panic! Just turn sniper
                          mode on and off. They'll be back.)

                          (THE LUCKY SEVENTH NOTE: Starting with beta 10.5,
                          all cutscenes are skippable. Just press the
                          spacebar during one to skip it.)

                          (ONE MORE, FOR GOOD MEASURE: This is Newmaps
                          episodes 1-3. Episode IV is not included in this
                          WAD. You can check for progress on that at my
                          website: http://xbolt.knowledgehouse.info)

Additional Credits to   : Digital Cafe for making Chex Quest and Boingo the
                          Clown for making The Ultimate Chex Quest.
                          Also to Strife for making the music used on E3M8.
                          Raven Software, for making the music used in E3M9.
                          My brother for designing E1M2, E2M3 and E3M4, as
                          well as providing ideas for several others. And
                          the following people, who showed me how to do some
                          cool stuff (Either by actually teaching me, or by
                          making cool wads that had some cool stuff):
                          Kristus, rellik, danimetal, DarkWolf, Gherkin,
                          since5, and anybody else I may have forgotten.

===========================================================================
* What is included *

New levels              : 27
Sounds                  : Yes (from TUCQ with a few extra)
Music                   : Yes (from TUCQ with one new song made by Strife, 
                          and three songs from Hexen)
Graphics                : Yes (from TUCQ with a few of my own)
Dehacked/BEX Patch      : Yes (from TUCQ with some modifications)
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom (You can also use the original Chex Quest
                          IWAD, but it must be renamed to doomu.wad)
Map #                   : E1M1-9, E2M1-9, E3M1-9
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes (on some, but not all of the maps)


* Construction *

Base                    : New from scratch
Build Time              : About three years
Editors used            : Doom Builder, XWE, WhackEd 2, MS Paint, GIMP,
                          Wally, Audacity, DeePsea, Notepad
Known Bugs              : You dare to think my game has bugs!?!!?
                          Well, there is one, but it isn't my fault.
                          Using Direct Sound 3D causes some of the new
                          sounds I made to not work properly. By that, I
                          mean that a sound plays, but it's the wrong one.
                          Strange, but that's the case. So don't use DS3D!
May Not Run With...     : Anything other than Doom Legacy 1.42. Not even
                          GZDoom will run it properly because of all the
                          crazy DeHackEd stuff. If I find out you've been 
                          playing it in GZDoom, I'll get you! >:D

===========================================================================
* The Story *

You are hurrying to The Intergalactic Federation of Cereals (IFC)
headquarters after you got a phone call from the general, telling you
to get down here on the triple.

When you arrive, the general is waiting for you in his office. (You can
always tell it's his office because it says: 'Very Angry Generals Inc.'
on the door.)

"About time you got here," he says in his usual angry voice, "I've been
waiting for five whole minutes!"

"Uh, right," you reply, "What do you want me for?"

"The Flemoids have invaded and you have to go and zorch them all."

"Why me? I did it last time."

"BECAUSE I SAY SO! THAT'S WHY!"

"Oh."

"Their outpost of slime is located in the downtown area."

"What are they doing there?"

"I dunno. JUST GET OVER THERE NOW!"

"Alright, alright, I'm going."

As you exit the building, you notice the commander (who is not angry all
the time) looking at you through the window.

"Good luck!" she says, "and don't forget to bring your zorcher!"

"Thanks."

After you enter the city, (with your zorcher of course) you go inside the
laboratory building where they take the ore from the mines and process it.

You wonder if any Flemoids are in here...

(Not all that great, I know. But it's better than nothing. ;) )

(Also, an edited version of this story is in the cutscene at the beginning
of episode I, but I thought I might as well keep this here anyway.)

===========================================================================
* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://xbolt.knowledgehouse.info/newmaps.html

E1M1

DM Spawns
0
Co-op Spawns
1

E1M2

DM Spawns
0
Co-op Spawns
1

E1M3

DM Spawns
0
Co-op Spawns
1

E1M4

DM Spawns
0
Co-op Spawns
1

E1M5

DM Spawns
0
Co-op Spawns
1
E1M6

E1M6

DM Spawns
0
Co-op Spawns
1

E1M7

DM Spawns
0
Co-op Spawns
1

E1M8

DM Spawns
0
Co-op Spawns
1

E1M9

DM Spawns
0
Co-op Spawns
1

E2M1

DM Spawns
0
Co-op Spawns
1

E2M2

DM Spawns
0
Co-op Spawns
1
E2M3

E2M3

DM Spawns
0
Co-op Spawns
1
E2M4

E2M4

DM Spawns
0
Co-op Spawns
1

E2M5

DM Spawns
0
Co-op Spawns
1
E2M6

E2M6

DM Spawns
0
Co-op Spawns
1

E2M7

DM Spawns
0
Co-op Spawns
1

E2M8

DM Spawns
0
Co-op Spawns
1
E2M9

E2M9

DM Spawns
0
Co-op Spawns
1

E3M1

DM Spawns
0
Co-op Spawns
1

E3M2

DM Spawns
0
Co-op Spawns
1

E3M3

DM Spawns
0
Co-op Spawns
1

E3M4

DM Spawns
0
Co-op Spawns
1

E3M5

DM Spawns
0
Co-op Spawns
1

E3M6

DM Spawns
0
Co-op Spawns
1
E3M7

E3M7

DM Spawns
0
Co-op Spawns
1

E3M8

DM Spawns
0
Co-op Spawns
1

E3M9

DM Spawns
0
Co-op Spawns
1

E4M1

DM Spawns
0
Co-op Spawns
4

E4M2

DM Spawns
0
Co-op Spawns
4

E4M3

DM Spawns
0
Co-op Spawns
4

E4M4

DM Spawns
0
Co-op Spawns
4

E4M5

DM Spawns
0
Co-op Spawns
4

E4M6

DM Spawns
0
Co-op Spawns
4

E4M7

DM Spawns
0
Co-op Spawns
4

E4M8

DM Spawns
0
Co-op Spawns
4

E4M9

DM Spawns
0
Co-op Spawns
4
FF_END

FF_END

DM Spawns
0
Co-op Spawns
4
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