Names
Niklata's Arena 2.0
Filenames
nkarena2.wad
Size
611.77 KB
MD5
9772f0154a3ea9d95127dcff2d2d2789
SHA-1
a20b68df337ef1d4e242a2e2a5c375c650e7cd09
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
45
Maps
2
 
MAP01, MAP02
================================================================
Title                   : Niklata's Arena 2.0
Filename                : NKARENA2.WAD
Author                  : Nicholas Dwarkanath aka Niklata
Email Addresses         : 72164.540@compuserve.com or nichd@infi.net
Misc. Author Info       : Author of Advanced Tech, DWRV, and DCPE
Description             : This is a deathmatch arena.  This
  version is vastly improved over the previous
  version and is fairly good for for DM, although
  the FPM (frags per minute) count is a little too
  low for my tastes.  Now, the cooperative exit
  is truly coop :).  I have devoted much 
  attention to aligning textures, etc. 
  This level utilizes the F_END trick to give you
  custom flats without merging (If you want to
  know how to do this, read my document, SFTECHS.TXT).
  The best thing about this WAD is the night-fight
  level two, which allows some very interesting
  frags, especially when one person has the
  light-amp :).
Additional Credits to   : Id Software, Dalias (for level design 
  suggestions (ie. the black sniper towers :)) 
  & beta testing), and the authors of the
  other editors/tools I used to make this WAD.
================================================================

* Play Information *

Episode and Level #     : MAP01, MAP02      
Single Player           : Yes, if you want to look around.
Cooperative 2-4 Player  : Yes, if you need help looking around.
Deathmatch 2-4 Player   : Yes, of course!
Difficulty Settings     : Yes!
  UltraViolence/Nightmare -- Tons of health/armor
  Hurt Me Plenty -- Average health/armor
  I'm too young to die/Hey! Not too rough -- Very
   little health/armor (the only way to get 200/200
   is through megaspheres).
New Sounds              : No
New Graphics            : Yes (New title screens, and improved new
  sky texture, and new level intermission screens.)
New Sprites             : No
New Flats               : Yes!  Textured floor.  Merging NOT required.
New Textures            : Of course.  Animated Force Field, improved GRAY1,
  GRAY7, improved switches, improved SPCDOOR2, and
  maybe something else :).
New Music               : Yes!  Modified level 16 in level 2.
Demos Replaced          : Yes (But not directly into the WAD! 
  Done in interest of compatibility reasons.
  Included demo is for 1.9.)


* Construction *

Base                    : New level designed from scratch
Editor(s) used          : WAD Studio betas-1.3, DeuTex 3.5, Doom WAD Resource Viewer
Build Time              : Who knows?  This is a four month old WAD that I never
  got around to uploading.
Known Bugs              : Why is this section even here?  I sure don't know.

* Copyright / Permissions *

(c) 1995 Nicholas Dwarkanath

 You may distrubute this WAD, unmodified, for non-commercial reasons
as long as long as you include this file.  If you wish to distribute it
commercially (ie: on a CD-ROM) ask for my permission first (a free copy of
the CD would help <bg>. Please don't use this as a base for another WAD 
without my permission.  Please don't use the new graphics/textures/flats/music
without my permission.

* Where to get this WAD *

Compuserve: Action Games Forum (GO ACTION)

MAP01

DM Spawns
7
Co-op Spawns
4

MAP02

DM Spawns
7
Co-op Spawns
4
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