Names
No Rest for the Wicked
Description
Medium-sized "spooky", hellish-themed level. Save that ammo!
Filenames
wicked_3.wad
Size
312.85 KB
MD5
628f46aa8608b82d5d1cdbb8c26df17c
SHA-1
7a2b3f3e0300e7c517037d4e66e820136f099368
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM, DOOM2
Lumps
11
Maps
1
 
MAP27
======================================================================
Advanced engine needed  : None
Primary purpose         : Single play
Suggested location      : ./levels/doom2/v-z/wicked_3.zip
======================================================================
Title                   : No Rest for the Wicked
Filename                : wicked_3.wad
                          wicked_3.txt
Release date            : February 27,2002
Author                  : ReX Claussen
Email Address           : gurkha_boy@yahoo.com
Other Files By Author   :

Wads requiring a source port to prevent VPO errors:

  Pugilist.wad -- 3 levels for DooM2
  Fear_Isl.wad -- 1 level for DooM2
  Decimate.wad -- 1 level for DooM2
  Complex.wad  -- 1 level for DooM2

Conversions:

  Hex_on_u.wad -- 3 levels using Hexen2 textures (source port required)
  Phoenix.wad  -- 5 levels using Quake2 textures (source port required)
  Paranoia.wad -- 5 levels using Half-Life textures/enemies/sounds, for ZDooM
  Temple2.wad  -- 5-level hub using Q3A textures & Q2 weapons, for ZDooM
  Darkhour.wad -- 7-level hub set in the Star Wars universe, for ZDooM

Wads requiring no source port:

  Arena_01.wad -- 1 level for DooM2
  Invictus.wad -- 1 level for DooM
  Wicked_1.wad -- 1 level for DooM2
  Wicked_2.wad -- 1 level for DooM2

Misc. Author Info       : I didn't make it all the way through 6th grade for nothing!
Description             : Medium-sized "spooky", hellish-themed level. Save that ammo!

Additional Credits to   : Jack Vermeulen (sbsoftware.com) for helping to try and get rid of the
  nasty HOM effect at the start of the level
  id Software

======================================================================
* What is included *

New levels              : Yes
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : No

* Play Information *

Game                    : Doom II v1.9
Map #                   : Map27
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes

* Construction *

Base                    : New

Build Time              : 10 days, including play-testing
Editor(s) used          : WadAuthor

Known Bugs              : A HOM effect at the start. Does not affect gameplay. I spent many hours
  trying to get rid of it, and Jack Vermeulen also tried. In the end I
  decided to release the map with the HOM instead of simplifying and
  modifying the map.

  These aren't exactly bugs, but I'll point them out. If you use ZDooM
  you can't run across the pillars to get to the soul sphere and armor
  (you'll have to jump), but in DooM2 you can. If you use DooM2 and die
  and restart a saved game, the "sleeping monsters" syndrome prevents
   enemies from teleporting in at the right time.

May Not Run With...     : Half-Life, Unreal Tournament, Quake 3 Arena


* Copyright / Permissions *

Authors may use the contents of this file as a base for modification or reuse.

You may distribute No Rest for the Wicked in any electronic format (BBS, Diskette, CD, etc) as
long as you include this text file intact, and do not release it as part of a commercial product.


* Where to get the file that this text file describes *

ftp://......./idgames/levels/doom2/v-z/wicked_3.zip

MAP27

DM Spawns
0
Co-op Spawns
1
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