Names
'No Second Chances' (for Doom2)
Description
Altdeath level for Doom 2. This is quite a simple level. It has 2 reasonably large open areas, several teleports (Mic's influence), *lots* of stairs (Kim's influence), blue & green armour, both types of shotgun, chaingun & rocket launcher. (Yes, the energy cell is in there on purpose...) Getting each item in this level entails some degree of risk (the actual level of risk is dependant upon the intelligence of each player) but they are all easy enough to get as long as you don't get *too* greedy. N.B. Kim has more *excellent* levels in the pipeline, so watch out for them!
Filenames
no2ndch.wad
Size
40.3 KB
MD5
635c57b2e686e197ebddcd772a276991
SHA-1
c5a8835b15bb774d70a7716d513f4f0c39d86814
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01
Title                   : 'No Second Chances' (for Doom2)
   NO2NDCH.WAD

Date Finished           : June 18, 1995

Author(s)               : Kimberley van Amerongen & Michael R. Cullen 

Email Address           : tiger@odyssey.apana.org.au (Michael R. Cullen) or
  ecullen@cc.curtin.edu.au (Charlene Cullen)

Misc. Author Info       : They live in Perth, Western Australia, which is
  a hell of a long way from anywhere! Favourite
  bands include Extreme, Whitecross and Aerosmith.

Misc. Wad Info          : Initial design, (the hard bit), was by Kim and
  initial build by Mic. Refinement added along the
  way by both Mic and Kim. Texture alignment by 
  Mic. Pig of a job it was, too! Really excellent
   arrows and slightly tricky Soul Sphere remote
  trigger lift designed and built by Mic.
  
Other Wads By Author(s) : None released (yet)

Additional Credits to   : The authors of DOOM II (you know who they are),
  DCK 2.x (Ben Morris) & BSP 2.x (Colin Reed) for
  (respectively) a great game, great editor and
  great node builder! Whitecross - this level will
  only be enjoyed 2 the fullest extent possible
  when you listen to the Whitecross album 
  "To The Limit", (Star Song SSD 8288) which
  includes the great track "No Second Chances" 
  - hence the name of this level. Rex Carroll 
  puts great guitar over the whole album! (Except
  tracks 9 & 12 ;-) ) Last but not least - Mic's
  wife Cha for letting the "Nazi's Who Hate Trees"
  mob use her computer 4 playtesting.

Playtested on: Pentium 90 and 486DX33 running Netware Lite v 1.1

Additional Playtesting: Orkman (esmith4@cc.curtin.edu.au) & Corgi (aka
Credits  (P)Rick). (Craig & Corey). Thanks Bruces! (Turns
  to stage left : Tips his hat 2 Monty Python...)
  

===========================================================================

Description             : Altdeath level for Doom 2.  This is quite a
  simple level. It has 2 reasonably large open
  areas, several teleports (Mic's influence),
  *lots* of stairs (Kim's influence), blue & green 
  armour, both types of shotgun, chaingun & rocket 
  launcher. (Yes, the energy cell is in there on
  purpose...) Getting each item in this level
  entails some degree of risk (the actual level of
  risk is dependant upon the intelligence of each
  player) but they are all easy enough to get as
  long as you don't get *too* greedy. N.B. Kim has
  more *excellent* levels in the pipeline, so watch
  out for them!

===========================================================================
* Type of DOOM II file*

New level WAD           : Yes 
Sound PWAD Only         : No
Music PWAD Only         : No
Graphic Addon Only      : No
Dehack Patch Only       : No
.LMP Only               : No
Required To Have In Dir : No 

* Play Information *

Map #                   : Map 01 (For DOOM II only)
Single Player           : No (but has player 1 start)
Cooperative 2-4 Player  : No (but 2 on 2 should be fun!)
Deathmatch 2 Player     : Yes! (Plenty of playtesting...)
Deathmatch 3-4 Player   : Not tested. I've only got a 2node net @ home :-(
Difficulty Settings     : No 
New Sounds              : No
New Music               : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch 
Build Time              : 30+ hours (Who really knows??)
Editor(s) used          : DCK 2.x and BSP 2.x
Known Bugs              : Why would I post it with bugs? However, if u
  find any, flame me ;-)

* Copyright / Permissions *

Authors may *NOT* use this level as a base to build additional
levels. (Why would you want to, anyway? The fun is in the designing
and building of a totally new Wad. If you haven't tried building your
own, get the latest version of DCK currently available and have a go!)

You MAY distribute this WAD, provided you include this file with
no modifications.  You may distribute these files in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact and, if it is to be distributed commercially, email me and
let me know what you are doing with it!

* Where to get this WAD *

FTP sites:
ftp.cdrom.com
ftp.idsoftware.com

or

email me 4 a copy

MAP01

DM Spawns
4
Co-op Spawns
2
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