Nuke Mine (Come Get Some)
Some details for "Nuke Mine (Come Get Some)" are lacking. Help us out by providing us with some missing details by clicking here.
Nuke Mine (Come Get Some)
: These are the new wall textures used in an episode I created called Nuke Mine (you can probably find it on this same ftp site). The are very good quality. Check them out, if your interested get my Nuke Mine episode. It replaces missions 1-6 and mission 9 in episode 1.
================================================================ Title : Nuke Mine (Come Get Some) Filename : NUKEMINE.WAD Author : Jason Hargreaves Email Address : <email removed> Misc. Author Info : My girlfriend thinks I'm a DOOM-geek (sh-ya, right!) Description: : These are the new wall textures used in an episode I created called Nuke Mine (you can probably find it on this same ftp site). The are very good quality. Check them out, if your interested get my Nuke Mine episode. It replaces missions 1-6 and mission 9 in episode 1. The following have been added to NUKEGRPH.WAD # Description Deu Name DoomWad Gif File - ----------- -------- -------- -------- 1 Brick Wall (BW) sp_rock1 wall63_1 bbw1 2 BW w center bars sp_rock2 wall63_2 bbw1bars 3 Hole Wall redwall wall78_1 holewall 4 BW w rad lines cement1 wall52_1 bbw3 5 BW w rad lines & comp screen cement5 wall52_2 bbw4 6 BW w drains cement2 wall53_1 bbw2 7 BW w drains & center bars cement3 wall54_1 bbw5 8 BW w rad lines & center bars cement6 wall54_2 bbw6 9 BW w rad lines & pentagram cement4 wall55_1 bbw7 10 Bushes skspine1 spine4_1 bush 11 BW w nuke edge sp_dude2 wall50_2 bbwnuke 12 BW w rad lines & nuke edge skulwal3 wall76_1 bbwnuke2 13 BW w rad lines/nuke edge/poison skulwall wall79_1 bbwnuke3 14 Flowing Nuke Wall 1 firewalla wall22_1 nukewal1 15 Flowing Nuke Wall 2 firewallb wall23_1 nukewal2 16 Flowing Nuke Wall 3 filrewall wall23_2 nukewal3 Note: You are free to use these textures in levels you create, all I ask is that you include my name in the credits. Happy Deu-ing. Also, if anyone would like to know how I made the new textures here's how... Using wad tools, I made lbm graphic exports of ceiling textures that I thought were cool as well as one texture that had dimensions of 128x128 bits. Using graphic workshop in windows I converted the lbm files to bmp formats. I opened up about 5 paintbrush programs in windows and then opened up all of the bmp files at once. Using the 128x128 bmp as a template, I copied and pasted bits of the ceiling and floor textures onto the 128x128 wall. I found I had to do this because if I copied a 256 color image into a new paintbrush file, it would not store it as 256 colors, rather as a 16 color load of garbage. The other reason is that the 128x128 bmp serves as a nice template so you know how big everything is. Also note that a ceiling or floor texture is 64x64 bits, so if you copy four sections onto your 128x128 wall you have a new texture that will line up with itself on both sides. For best results in paintbrush, use the keyboard arrows to fine tune your position. Play around with it, you'll soon find what works best for you. For the grated windows, I used one ofthe ceiling textures with grating, zoomed in, filled the holes with cyan and copied it onto my new wall. Whamo! Instant walls. I then used gws to convert the bmp back to gif files. I used wad tools to find some wall textures that were 128x128 and are really bad walls to look at (sorry id, but there are a couple). 128x128 walls are something like 17,544 in size, for example all those concrete walls). Then using dmgraph.exe, I stored these gif files in a pwad file. If you are curious to know, the whole procedure took about 2 1/2 hours for the 16 walls that I made. If you read all of this then you are a very curious minded person and you may want to get in touch with me by e-mail. There is soooo much to tell you. --jayman--