Names
OK Corral
Description
This started out as a simple deathmatch wad and quickly got out of control. :-) I orginally did this up with only 5 buildings and _only_ beserk packs (and some clips). It was nice, but I wanted to take advantage of the sniping. So I added some shotguns in UV. Then I thought, some wimps might want to try other weapons. So I added those under Not Too Rough. And extra buildings seemed in order. Anyway, here it is. It's a fun little level even as single player. Don't let the bar fool you. It _is_ survivable in single player. _Don't_ have monsters in network unless you've got a screamingly fast net. It just crawled when we tried it on a friend's IPX net at work. Too damn many demons. :-) I (honestly) got the idea before I heard about Boothill. I love their levels, but this is more of a John Wayne thing on HMP. :-)
Filenames
ok.wad
Size
149.8 KB
MD5
2621fb8e7b47a9c841dbf9e41ccbcc4e
SHA-1
cc995d7cc750b34b907d1184e7f2e61acb5f6eed
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01
================================================================= 
Title                   : OK Corral
Filename                : OK.WAD
Author                  : Neil McKellar
Email Address           : mckellar@cs.ualberta.ca
Description             : This started out as a simple deathmatch
  wad and quickly got out of control. :-)

  I orginally did this up with only 5 buildings and
  _only_ beserk packs (and some clips).  It was
  nice, but I wanted to take advantage of the
  sniping.  So I added some shotguns in UV.  Then I
  thought, some wimps might want to try other
  weapons.  So I added those under Not Too Rough.
  And extra buildings seemed in order.

  Anyway, here it is.  It's a fun little level even
  as single player.  Don't let the bar fool you.
  It _is_ survivable in single player.  _Don't_
  have monsters in network unless you've got a
  screamingly fast net.  It just crawled when we
  tried it on a friend's IPX net at work.  Too damn
  many demons. :-)

  I (honestly) got the idea before I heard about
  Boothill.  I love their levels, but this is more
  of a John Wayne thing on HMP. :-)

Additional Credits to   : ID Software (uh huh)
  Ben Morris (author of DCK)
================================================================ 
 
* Play Information * 
 
Level #                 : MAP01 
Single Player           : Sure enough.  Gives new meaning to "cow
  punching". :-)  Difficulty levels are there for
  single player, too.  _I_ have finished it on UV,
  and I'm not that good.  Layout allows for a
  variety of approaches with no set method for
  clearing all the buildings.
Cooperative 2-4 Player  : The starts are there, but this level is way too
  slow with the monsters in.  Maybe for team DM?
  Two against two? :-)
Deathmatch 2-4 Player   : YES!  (Drop your guns and flail about!)
  My friends call this Doom Jousting. :-)
Difficulty Settings     : 1-2All the weapons (network only).
Wimp mode.  Couldn't take it, eh?
  3Only Beserks and pistols.
John Wayne style.
  4-5Beserks, pistols, and shotguns.
 Doc Holiday style?
New Sounds              : No 
New Graphics            : No 
New Music               : No 
Demos Replaced          : None 
 
* Construction * 
 
Base                    : New Level from scratch (~25 hrs)
Editor(s) used          : Doom Construction Kit (DCK 2.2)
  (Yes, I know it's very old now.  Don't
  dis me, man.  I'm looking at the newer one.)
Known Bugs              : The network slows down drastically if the
  monsters are included.  Demons suck many
  resources.  Bad demons.  Bad.
 
* Copyright / Permissions * 
 
Authors may NOT use this level as a base to build additional levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD * 
 
FTP sites: ftp.cdrom.com and mirrors

MAP01

DM Spawns
8
Co-op Spawns
4
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