================================================================ Title : OPEN_AIR.WAD Author : Thilo Beuke, Alexander Dost, Jochen Oster Email Address : email@example.com firstname.lastname@example.org email@example.com ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes (but boring, just to test) Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes (what a question?! see below) Difficulty Settings : Yes New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Deu5.2GCC, BSP1.1 Constuction time : three weeks building and testing Known Bugs : HOM when looking from few specific points over the labyrinth * Copyright / Permissions * If you now how to make this WAD better, feel free to do it but please Email one of us your changings. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu ================================================================== This is a very large Open-Air level (You need about 10 seconds to run along one side with SHIFT down) designed for deathmatch with more than two players. It has several components (a small village, a 'mirkwood', a vantage point...). Because it is so big, we decided to add some Cyber's... Difficulty settings vary the number of them. Try deathmatch with difficulty 4/5 !!! The level was made for tough fighters who don't need any kind of technical junk. There is really an exit, but not easy to reach. One of you must die often enough to find it... The best method to play is to write messages (You won't be killed too soon to send it. There is enough time.) and to arrange a meeting point.