Names
Oblivion
Description
In 2010 I released an E1 replacement for DOOM called Phobos Massacre. I was relatively inexperienced as a mapper at that time, and it really shows in the levels, which are quite bad. I initially wanted to come back to this old mapset and just see if I could touch it up, but after looking over the levels I quickly realized that most of them were either unsalvagable, or they were in need of a LOT of work. So despite the fact that this mapset uses Phobos Massacre as a base, the content is about 75%-80% new. I've thoroughly changed each of these maps, scrapping sub-par areas and creating new layouts and architecture. In some cases, entire levels are completely new because there was no part of the old level worth keeping. Enemy and item placement has been reworked, co-op starts have been added, difficulty levels have been implemented, and proper playtesting has been done to ensure compatibility with -complevel 9. This levelset is old-school, and as such you will break the levels or otherwise ruin the intended experience if you utilize jumping, crouching, or freelook. I always balance my levels so that they play well from a pistol start. This often means that players who play these levels in succession will build up a large ammo stockpile, which some people gripe about. In my opinion, for the best challenge, you should try to play each level from a pistol start if you can. If you'd rather experience this as an episode, but still want more of a challenge, consider using the -fast command line parameter. The music is mostly taken from The Plutonia Midi Pack which, according to its text file, may be used as a base for modification or re-use. The exceptions would be one track by Paul Corfiatis and one track by Graeme Norgate and Robin Beanland.
Filenames
obliv666.wad
Size
6.03 MB
MD5
5a43ee8599aea89b193099d80f178c85
SHA-1
68e9241b8cb89ddde150b3ab48e7a60ac5442133
WAD Type
PWAD
IWAD
DOOM
Engine
BOOM
Lumps
238
Demos
4
Maps
9
 
E1M1, E1M2, E1M3, E1M4, E1M5, E1M6, E1M7, E1M8, E1M9
===========================================================================
Archive Maintainer      : -
Update to               : -
Advanced engine needed  : Boom compatible/Limit-removing
Primary purpose         : Single Player
===========================================================================
Title                   : Oblivion
Filename                : obliv666.WAD
Release date            : 1/31/2015
Author                  : Stormwalker a.k.a. Vordakk
Email Address           : massesareasses@hotmail.com
Other Files By Author   : DOOM 2 - Flashback to Hell
  Heretic - Dark Deity's Bastion
  Heretic - Call of the Apostate
  ...and a few others as well

Description             : In 2010 I released an E1 replacement for DOOM
  called Phobos Massacre.  I was relatively
  inexperienced as a mapper at that time, and it
  really shows in the levels, which are quite bad.

  I initially wanted to come back to this old
  mapset and just see if I could touch it up, but
  after looking over the levels I quickly realized
  that most of them were either unsalvagable, or 
  they were in need of a LOT of work.  So despite
  the fact that this mapset uses Phobos Massacre 
  as a base, the content is about 75%-80% new.  
  I've thoroughly changed each of these maps,
  scrapping sub-par areas and creating new layouts
  and architecture. In some cases, entire levels
  are completely new because there was no part of
  the old level worth keeping.  Enemy and item
  placement has been reworked, co-op starts have
  been added, difficulty levels have been
  implemented, and proper playtesting has been
  done to ensure compatibility with -complevel 9.

  This levelset is old-school, and as such you
  will break the levels or otherwise ruin the
  intended experience if you utilize jumping,
  crouching, or freelook.
  
  I always balance my levels so that they play
  well from a pistol start.  This often means that
  players who play these levels in succession will
  build up a large ammo stockpile, which some
  people gripe about.  In my opinion, for the best
  challenge, you should try to play each level
  from a pistol start if you can.  If you'd rather
  experience this as an episode, but still want
  more of a challenge, consider using the -fast
  command line parameter.

  The music is mostly taken from The Plutonia Midi
  Pack which, according to its text file, may be
  used as a base for modification or re-use.  The
  exceptions would be one track by Paul Corfiatis
  and one track by Graeme Norgate and Robin
  Beanland.

Music:  E1M1: Massacre Machine (Lippeth)
  E1M2: Plugged In (Bucket)
  E1M3: Man of Action (Paul Corfiatis)
  E1M4: Plummeting (Bucket)
  E1M5: Infimum (Ribbiks)
  E1M6: Stealth Mode (Jimmy)
  E1M7: Claustrophobia (ClumsyDoomer)
  E1M8: Lost In Place (Lippeth)
  E1M9: HOSILFU (yakfak)
  Title Screen: The Instinct (Norgate, Beanland)
  Intermission: Intersection (Mr. Freeze)
  Victory Screen: Plucked and Hammered (Bucket)
  

Additional Credits to   : Chris Hansen, Scifista42, Khorus, and Ellmo for 
  being excellent playtesters, and to the
  musicians responsible for the tracks which were
  used in this wad.  This wad uses a few textures
  from cc4-tex.wad

===========================================================================
* What is included *

New levels              : Yes, E1M1 - E1M9
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes(included in the .wad file itself)
Demos                   : Yes(using PrBoom+ the demos will play)
Other                   : No
Other files required    : -


* Play Information *

Game                    : DOOM
Map #                   : E1M1 - E1M9
Single Player           : Yes (primary purpose)
Cooperative 2-4 Player  : Yes (starts only)
Deathmatch 2-4 Player   : No
Other game styles       : -
Difficulty Settings     : Yes


* Construction *

Base                    : PHOBMASS.WAD
Build Time              : No idea, but I began work in Nov. 2013
Editor(s) used          : Doom Builder 2, XWE, Slade, BSP 5.1, Doomword
Known Bugs              : None known
May Not Run With        : Vanilla DOOM
Tested With             : PrBoom+ and Zdoom


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Eve of the Massacre (E1M1)

DM Spawns
0
Co-op Spawns
4

Technical Butchery (E1M2)

DM Spawns
0
Co-op Spawns
4

Evil Within (E1M3)

DM Spawns
0
Co-op Spawns
4

Swarming Aggression (E1M4)

DM Spawns
0
Co-op Spawns
4

The Corrupted Machine (E1M5)

DM Spawns
0
Co-op Spawns
4

Infested Reactor (E1M6)

DM Spawns
0
Co-op Spawns
4

Mainframe Assault (E1M7)

DM Spawns
0
Co-op Spawns
4

The Exclusion Zone (E1M8)

DM Spawns
0
Co-op Spawns
4

Tetrad Terror (E1M9)

DM Spawns
0
Co-op Spawns
4
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