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Names
Omniverse's Weapon Rebalance
Description
A WAD for rebalancing the weapons in Doom. Primarily intended for DM, but could be used for single player or co-op as well. The purpose of this rebalance is to shift the focus of the weapon balance away from single player and towards DM, and to reduce the difference in power between several of the weapons. Most importantly, this should reduce the effectiveness of mindlessly spamming the rocket launcher or plasma rifle. Chainsaw: * Doubled the damage output to make it more useful. Should still be very hard to kill someone with, but at least it's more likely. Pistol: * Increased rate of fire to make it slightly more useful. Shotgun: * Decreased downtime between shots to make it less overshadowed by the Double Barrelled Shotgun. Chaingun: * Increased rate of fire to keep weapon balanced with Pistol. Rocket Launcher: * Increased the speed at which rockets fly through the air to make the speed of rockets seem more appropriate, and to eliminate the possibility of outrunning your own rockets. * Decreased the rate at which rockets could be fired to keep weapon balanced with previous change. Plasma Rifle: * Reduced Maximum Cells to 150 (300 with Backpack) to reduce the length of time someone could use it before needing more ammo. * Increased the recharge time inbetween bursts of firing to increase the vulnerability of someone using the Plasma Rifle. BFG9000: * Reduced Maximum Cells to 150 (300 with Backpack) to reduce the length of time someone could use it before needing more ammo. * Increased the number of cells used per shot to 50.
Filenames
omniwprb.wad
Size
1.72 KB
MD5
3ffd07601deaf2193364ec90daf82049
SHA-1
2c94556dd998a31331f19a3360f0bf1c40919f8d
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM, UNKNOWN
Lumps
1
Maps
0
===========================================================================
Advanced engine needed  : Requires Source Port with support for BEX lumps
  (ZDoom, GZDoom, Skulltag, probably more)
Primary purpose         : Weapon rebalancing (No levels included)
===========================================================================
Title                   : Omniverse's Weapon Rebalance
Filename                : omniwprb.wad
Release date            : 09/13/2006
Author                  : Shawn Huckabay
Email Address           : shawn@theomniverse.com
Other Files By Author   : Brains! Part 1 and Part 2

Description             : A WAD for rebalancing the weapons in Doom.
  Primarily intended for DM, but could be used for
  single player or co-op as well.
  
  The purpose of this rebalance is to shift the
  focus of the weapon balance away from single
  player and towards DM, and to reduce the
  difference in power between several of the
  weapons. Most importantly, this should reduce
  the effectiveness of mindlessly spamming the
  rocket launcher or plasma rifle.
  
  Chainsaw:
* Doubled the damage output to make it more
  useful. Should still be very hard to kill
  someone with, but at least it's more likely.

  Pistol:
* Increased rate of fire to make it slightly
  more useful.

  Shotgun:
* Decreased downtime between shots to make it
  less overshadowed by the Double Barrelled
  Shotgun.

  Chaingun:
* Increased rate of fire to keep weapon
  balanced with Pistol.

  Rocket Launcher:
* Increased the speed at which rockets fly
  through the air to make the speed of rockets
  seem more appropriate, and to eliminate the
  possibility of outrunning your own rockets.
* Decreased the rate at which rockets could be 
  fired to keep weapon balanced with previous
  change.

  Plasma Rifle:
* Reduced Maximum Cells to 150 (300 with
  Backpack) to reduce the length of time
  someone could use it before needing more
  ammo.
* Increased the recharge time inbetween bursts
  of firing to increase the vulnerability of
  someone using the Plasma Rifle.

  BFG9000:
* Reduced Maximum Cells to 150 (300 with
  Backpack) to reduce the length of time
  someone could use it before needing more
  ammo. 
* Increased the number of cells used per
  shot to 50.

===========================================================================
* What is included *

New levels              : None
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None



* Play Information *

Game                    : Doom, Doom 2, or Final Doom.
Map #                   : None
Single Player           : Can be used
Cooperative 2-4 Player  : Can be used
Deathmatch 2-4 Player   : Designed for
Other game styles       : Can be used in Skulltag
Difficulty Settings     : N/A



* Construction *

Base                    : New from scratch
Build Time              : 2 Hours
Editor(s) used          : Whacked2, Wintex
May Not Run With        : Original Doom.exe, Source ports not based on ZDoom
Tested With             : ZDoom, GZDoom, Skulltag



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.



* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
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Creative Commons License