Names
Operation UAC - Chapter 1
Description
A Brutal Doom experience with unique triggered events, detailed maps, themed levels and custom content such as Music, Monsters and Textures. Jumping and Crouching is required. Stay tuned for the next Chapter where Hell's influence spreads further into the UAC base and gradually transforms from tech to corruption.
Filenames
uacpt1.wad
Size
88.71 MB
MD5
b8c828762d20b698d1d43fc418d364fa
SHA-1
0449664d2bf235eddcc37f5883937684ff9d60a7
WAD Type
PWAD
IWAD
DOOM2
Engine
ZANDRONUM
Lumps
2186
Maps
9
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09
===========================================================================
Archive Maintainer      : Run with Brutal Doom v20b
Advanced engine needed  : Zandronum (Strict, no exceptions)
Primary purpose         : Singleplayer
===========================================================================
Title                   : Operation UAC - Chapter 1
Filename                : Op_UAC.Wad
Release date            : 03/May/2016
Author                  : Chezza
Email                   : michael.cerreto@hotmail.com
Other Files By Author   : See additional credits for custom Assets and resources

Description             : A Brutal Doom experience with unique triggered events, detailed maps, themed levels and custom 
                          content such as Music, Monsters and Textures. Jumping and Crouching is required.
                        
                          Stay tuned for the next Chapter where Hell's influence spreads further into the UAC base and
                          gradually transforms from tech to corruption.


Story                   : A large and top secret UAC facility located within a Moon has called an emergency and suddenly
                          lost contact. An experimental portal has unleashed waves of hostile entities.

                          UAC has sent you and a crew of elite Space Marines to clear the Base of hostiles and switch off
                          or destroy the teleporter. This mission is named 'Operation UAC'.

                          However as soon as your Ship approached the Moon various creatures spawned inside the vessel
                          and attacked the crew, resulting in a desperate crash landing near the Base. Most crew members
                          are dead while some have become corrupted. Even half the moon's terrain has turned blood red.
                          But you have a mission to do and will carry it out regardless of the situation, it's not as if
                          you have any other choice.



Additional Credits to   : See Below:

**MONSTERS** - All Assets from Realm 667

Tormentor 667: 
- Chainsaw Zombie
- Tortured Soul
- Hell Smith (additional credits to Eriance & Raven Software)

Eriance:
- Core Tentacle

Captain Toenail:
- Wraith
- Rail Bot
- Slime Worm

Jimmy91:
- Aranorb

Virtue:
- UAC BOT

Scalliano:
- Former Scientists

zrrion the insect:
- Trash Monster (Sprite originated from Lucasarts)


**PROPS** - All Assets from Realm 667

Captain Toenail:
- Strobe Lights (Sprites originated from Duke3D)
- Limestone Cave Formations (originated from Daggerfall)
- Necrodome Rocks

Gothic:
- Columns (Sprites originated from Strife)
- UAC Holograms

Bloax:
- Hell Trees

Mancubus (KDiZD Team):
- Phobos Rocks
- Stalamites and Stalactite

KDiZD Team
- Tortured Baron 

Mor'ladim:
- Glass Tech Pillars (originated from I.D. and Raven Software)

DavidRaven:
- Laboratory Glass

FuzzyBlade:
- Pipe Pack (Sprites originated from Raven Software)

ETTiNGRiNDER:
- Crucified Corpses (Sprites from Raven Software)

Scuba Steve / Lucario:
- Dead General

Captain Awesome / Lucario:
- Marine Victim

MDK:
- Marine Corpses

zrrion the insect:
- Specimen Tank

Doom64Hunter
- Cybergore (sprites from Id Software)


**TEXTURES** - All Assets from Realm 667

Cage, Zero X. Diamond, Fox666, NeutralStunner:
Cage’s Texture Pack 1
Cage’s Texture Pack 2

**Scripts**
Breaking Glass – Enjay
Boss Health – Apothem & Enjay

**MUSIC**

Intermissions: Doom 64 Metal Theme - Jonathan McCann
Map 01: The Waste Tunnels – Andrew Hulshult
Map 02: Dark Halls Cover – Jose Beausejour
Map 03: Pokémon Mansion Remix - GlitchxCity
Map 04: Iron Cathedral - Prophecy
Map 05: Underhalls - Lashmush
Map 06: Redemption - Lorcan
Boss 01: Death Angel - The Engima TNG
Map 07: Imp Song – Andrew Hulshult
Map 08: E2M2 - Tom Gruz
Map 09: Release - EagleGuard
Boss 02: Apocalatia - The Enigma TNG


**Special Thanks**
- Realm 667 and its community for the well maintained content
- The Enigma TNG for inspiring music and his consent to use his music for this Wad
- DoomWorld Community for actively helping with mapping questions
- Sgt.Mark for making a mod I adore and inspire from
- id Software. The legends

===========================================================================
* What is included *

New levels              : 9
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : Brutal Doom v20b


* Play Information *

Game                    : DOOM2
Map #                   : Map 1: Crash Land, Map 2: Base Entrance, Map 3: Biochemical Lab, Map 4: Production Facility, Map 5: Abandoned Sewers, Map 6: Corrupted Caverns, Map 7: Aftermath, Map 8: Classified Facility, Map9: Taint
Single Player           : Designed for 1 Player, Brutal Doom Rifle Start
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : No

**Difficulty Settings**
Difficulty 3 or under = Easy Mode
Difficulty 4 and over = Standard Encounters
Difficulty 5 and over = Additional Challenging Encounters

**Note** Wad design is easy to medium. Difficulty 5 is reocmmended for experienced Doomers.


* Construction *

Base                    : New from scratch
Build Time              : 12 Months
Editor(s) used          : GZDoom Builder, Slade
Known Bugs              : N/A
May Not Run With        : all other ports may result in broken triggers and straight out crashes
Tested With             : Zandronum - Designed and Tested for.



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.


The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Mediafire: http://www.mediafire.com/download/4kvagubgpmobg7c/Op_UAC_Progress.wad

Crash Land (MAP01)

DM Spawns
0
Co-op Spawns
1
Par Time
01:40

Base Entrance (MAP02)

DM Spawns
0
Co-op Spawns
1
Par Time
02:10

Biochemical Lab (MAP03)

DM Spawns
0
Co-op Spawns
1
Par Time
03:00

Production Facility (MAP04)

DM Spawns
0
Co-op Spawns
1
Par Time
03:00

Abandoned Sewers (MAP05)

DM Spawns
0
Co-op Spawns
1
Par Time
04:20

Corrupted Caverns (MAP06)

DM Spawns
0
Co-op Spawns
1
Par Time
05:30

Aftermath (MAP07)

DM Spawns
0
Co-op Spawns
1
Par Time
03:50

Classified Facility (MAP08)

DM Spawns
0
Co-op Spawns
1
Par Time
03:20

Taint (MAP09)

DM Spawns
0
Co-op Spawns
1
Par Time
04:00
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