Names
Overload
Description
Pwad for DOOM2 - Only 7 rooms but this one got WAY out of hand. May still be some visplane errors in 1.9, but BSP30 -vp option really cleaned it well. Tested fine in Doom95. Could this be the world's 1st Doom95 specific wad?
Filenames
overload.wad
Size
374.04 KB
MD5
9f0ef282f420f6dcc78091e826014ec2
SHA-1
d2c1b742a543cf5430b860cc8a3e930fcd5a0bb7
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01
================================================================
Title                   : Overload
Filename                : overload.wad and overload.txt (as overload.zip)
Author                  : Thomas Bringle
Date                    : 6/01
Email Address           : captainc@slonet.org
Misc. Author Info       : 
Other wads by author    : poolparty.wad
                          diUJdi.wad
                          wudda.wad
                          hellhaus.wad
                          grinder.wad
                          liftoff.wad
                          jantom.wad
                          25%doom2.wad
                          lottadm.wad
                          cheeter.wad
                          poppys.wad
                          wayback.wad
                          overload.wad

Description             : Pwad for DOOM2 -
                          Only 7 rooms but this one got WAY out of hand.
                          May still be some visplane errors in 1.9, but 
                          BSP30 -vp option really cleaned it well. Tested
                          fine in Doom95. Could this be the world's 1st
                          Doom95 specific wad?
                          
AUTHOR'S NOTE           : This wad uses a bug in the Doom v1.9 engine to
                          create a special effect in the final room.
                          The newer engines, alas ZDoom for sure, will
                          not reproduce this effect. The trap still works,
                          just in a different manner. (There. I've given
                          it away...!)

Additional Credits to   : Renaud Paquay for Windeu32, Colin Reed
                          and Lee Killough for bsp30 and Jens
                          Hyykelbjerg for rmb30.
================================================================

* Play Information *

Episode and Level #     : Map01
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : UV or nothing!
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : Windeu32
Utilities used          : bsp30, rmb30
Known Bugs              : Visplane trouble in vanilla 1.9


* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels. 

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

MAP01

DM Spawns
4
Co-op Spawns
4
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