Pwad for DOOM2 - Only 7 rooms but this one got WAY out of hand. May still be some visplane errors in 1.9, but BSP30 -vp option really cleaned it well. Tested fine in Doom95. Could this be the world's 1st Doom95 specific wad?
================================================================ Title : Overload Filename : overload.wad and overload.txt (as overload.zip) Author : Thomas Bringle Date : 6/01 Email Address : email@example.com Misc. Author Info : Other wads by author : poolparty.wad diUJdi.wad wudda.wad hellhaus.wad grinder.wad liftoff.wad jantom.wad 25%doom2.wad lottadm.wad cheeter.wad poppys.wad wayback.wad overload.wad Description : Pwad for DOOM2 - Only 7 rooms but this one got WAY out of hand. May still be some visplane errors in 1.9, but BSP30 -vp option really cleaned it well. Tested fine in Doom95. Could this be the world's 1st Doom95 specific wad? AUTHOR'S NOTE : This wad uses a bug in the Doom v1.9 engine to create a special effect in the final room. The newer engines, alas ZDoom for sure, will not reproduce this effect. The trap still works, just in a different manner. (There. I've given it away...!) Additional Credits to : Renaud Paquay for Windeu32, Colin Reed and Lee Killough for bsp30 and Jens Hyykelbjerg for rmb30. ================================================================ * Play Information * Episode and Level # : Map01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : UV or nothing! New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Windeu32 Utilities used : bsp30, rmb30 Known Bugs : Visplane trouble in vanilla 1.9 * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.