My second WAD, i just can't get enough !!
=========================================================================== Title : PGGM.WAD Date Finished : 05-19-1996 Author : L.J. Menist Email Address : email@example.com Other Files By Author : Misc. Author Info : Please e-mail your comments. Description : My second WAD, i just can't get enough !! If you're into large levels with wide open spaces, this one is for you. You start out at the gate of PGGM, a doomed site somewhere in hell ;) As you spot the shotgun on the entrance sign, an eery feelings creeps up you're spine .... Carefully you approach the building ready to do some more cleaning up! All three keys are needed to exit this level. You will probably find the way to the exit-sign very easily, but don't go there to soon .... There is plenty of health and medikits around and you probably need them on 'hurt me plenty'! (at least i did :) This is not a puzzle-like WAD, but a regular kill-m-all WAD! I'm not very much into narrow tunnels, precise jumps and complex switches; You won't find them here. Just clean up and get some well deserved rest. Try this level in deathmatch mode; Spotting each other is not that hard, but getting to the other guy is another thing. We spent quite some nights killing each other. Finally a little hint: Don't kill the imps on the pillars in the courtyard and don't lower those pillars. The imps will be youre buddies in fighting a terrible enemy ... *** ENJOY YOURSELF *** Additional Credits to: Peter Prins and Cowboy Henk for testing deathmatch. =========================================================================== DOOM I New level WAD : No Sound PWAD Only : No Music PWAD Only : No Graphic Addon Only : No Dehack Patch Only : No .LMP Only : No Other : No Required To Have In Dir : * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes !!! Difficulty Settings : 1, 2 and 3 New Sounds : No New Music : No New Graphics : Yes Demos Replaced : None To run this level : DOOM -FILE PGGM.WAD * Construction * Base : New level from scratch Build Time : A few weeks Editor(s) used : DCK22 (I still don't understand why anyone would want to use any other editor. This is the best!) Node/Blockmap/Reject : WARM (All the others crashed :) Known Bugs : None May Not Run With... : Tested with DOOM I version 1.9 * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com BBS numbers: Other: http://www.xs4all.nl/~jaapm/pggm.zip