================================================================ Title : PHOBOS1.WAD Author : James Jordan Email Address : 76130,731 (CServe) <email removed> Description : Your on vacation on Antares 3, sitting by the pool drinking Martian beer and watching the latest in scratch and sniff holoporn from Earth. A bellboy walks over and hands you a phone. It's Central Command. It seems the UAC boys at the Phobos1 research lab have been screwing around again and now they have a situation their security forces can't handle. The last report received from the facility indicated that the base had been overrun and that the enemy had begun to make "modifications". A UAC strike team which had been sent in have not been heard from since they landed. Your Orders: Proceed immediately to Phobos... Rendevous with your team in orbit.... Your Mission: Regain control of Phobos1 at all costs.... Everything was normal as you boarded the drop-ship. Reentry went smoothly and you were cruising 30,000 feet above the surface of Phobos, heading for the base. Your buddy nudges you and asks you to jerk his finger. You're just about to oblige when suddenly the ship lurches. An explosion, screams, then the lights go out.... You wake up in a pile of smoking debris. You're glad to be alive. Unfortunately, your buddies haven't been so lucky. You see the lights of Phobos1 in the distance. It's all up to you now.... Additional Comments : This is my first Doom level, but I think I did a pretty good job. It's large, but it runs well even on my slowest machines. I hadn't intended it to make it this big but the more I worked on it, the more it seemed to take on a life of its own.<g> It's been extensively play-tested and while it is difficult, it can be completed without cheats. I've done it several times and I'm not the worlds best Doomer (yet).<g> Best of all, it saves! Any comments or critisisms will be gratefully accepted. ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : No Difficulty Settings : Yes New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 80+ hours, including learning to use DEU Editor(s) used : DEU 5.21gcc, BSP11X, REJECT Known Bugs : none * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: BBS numbers: Other: CompuServe ************************** HINTS TO FOLLOW *********************************** - Strategy is as important as tactics. Sometimes its better to sneak around rather than going for a frontal assault. - It's not always necessary to kill or fight every monster, especially at the end. Try to get around them if possible. Or, try to lure them out of the area you where you want to be. If all else fails, find places where you can get a clear shot at them, but they can't easily shoot you. -DON'T go downstairs until you have checked ALL the upper levels, except where you need a key to open the door. Where's the key? Downstairs, of course!