Names
PILLARS.WAD
Description
This patch file is for E1M1. To designed for deathmatch play. The main section of this wad file is the series of pillars in the center of the map. To get up to the rooms upstairs you must 'run' starting from the lowest platform and run up the ascending pillars without falling off. It's hard to explain, but you'll see what I mean when you try it. I hope you like it, and if you don't you are free to change it.
Filenames
pillars.wad, ZILLARS.WAD
Size
32.41 KB
MD5
1fcdd3ff8a9a198fadc7c584addc16dc
SHA-1
bcde70693228b3ca71b82e4d366d639bba412d6f
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01
================================================================
Title                   : PILLARS.WAD   
Author                  : David W. Allen
Email Address           : allendw@mentor.cc.purdue.edu
Misc. Author Info       : 

Description             : This patch file is for E1M1. To designed
                          for deathmatch play. The main section of
                          this wad file is the series of pillars in
                          the center of the map. To get up to the 
                          rooms upstairs you must 'run' starting from
                          the lowest platform and run up the ascending
                          pillars without falling off. It's hard to 
                          explain, but you'll see what I mean when
                          you try it. I hope you like it, and if you
                          don't you are free to change it.

Additional Credits to   : Joe Plata
================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : New level from scratch
Build Time              : 12+ hours 
Editor(s) used          : DEU 5.0 (Best so far.)
Known Bugs              : The passage ways in the upper levels 
                          sometimes lose their texture and outside
                          the walls in the center of the arena 
                          will create a hall of mirrors effect.
                          I've tried fixing them but I can't seen to
                          figure them out. I would like to here any 
                          solutions to the previous problems.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.  

You may do whatever you want with this file.


* Where to get this WAD *

FTP sites: ocf.unt.edu
           wuarchive.wustl.edu

BBS numbers:

Other:

MAP01

DM Spawns
10
Co-op Spawns
4
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