Names
PILLBOX: Team Deathmatch for DooM ][
Description
/Rules A wad with a twist. The arena is broken down into two areas, "inside" and "outside". Players on the "inside" must cooperate against those "outside", using the tools at their disposal. Get it? You will!!
Filenames
pillbox.wad
Size
130.29 KB
MD5
9b54546639afb9085c37d4aa995eabfa
SHA-1
9d3cd80e53608846a4364b3bff507ceb95cba3d3
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
31
Maps
1
 
MAP03
=================================================================
Title               : PILLBOX: Team Deathmatch for DooM ][
Filename            : PILLBOX.WAD
Author              : Jose Nario
Email Address       : <email removed>  **Please mail me your comments**
Description/Rules   : A wad with a twist.  The arena is broken down
                      into two areas, "inside" and "outside".  Players
                      on the "inside" must cooperate against those
                      "outside", using the tools at their disposal.
                      Get it?  You will!!
Additional Credits  : Jordan Cabalquinto (<email removed>), for
                      his sage advice and many hours of fragging
                      frenzy!
                      The folks at id, for a Gamer's Game.
                      The creators of DEU, DEUTEX, and the mighty BSP.
                      Peter Burgos and the Great Publishing Network for
                      long, insane nights of NetPlay.
================================================================

* Play Information *

Level #                 : MAP03 (as part of a future installment)
Single Player           : Yes, use IDCLIP to check out the level.
Cooperative 2-4 Player  : Zzzzzzzzzzzzz
Deathmatch 2-4 Player   : YES!  TEAM play!
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : YES
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : Scratch
Editor(s) used          : WinDeu 5.24, WinTEX 3.41, BSP 1.2x, WADCAT 0.6,
                          Paint Shop Pro 3.11                          
Build Time              : Does this include the hours spent scratching my
                          head trying to figure out how to lay textures?
Known Bugs              : None, but during playtesting, Jordan managed to
                          to keep a column from rising by pressing the
                          space bar along one of its linedefs.  It was
                          cool, but we haven't managed to reproduce the
                          effect.

* Copyright / Permissions *

Authors MAY use this concept as a base to build additional levels.  If you
do, however, please send me a copy of the modified wad, and credit me for
the original if you distribute.

Wad compliers:  Interested?  Please e-mail me.


* Where to get this WAD *

ftp.cdrom.com, CompuServe, and some other places.  (Although if you already
have this wad, why do you need to know where to get it?)

MAP03

DM Spawns
10
Co-op Spawns
4
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Creative Commons License