This level was used for testing my own DOOM editor. I've put a *lot* of time into this level to make it very playable, and visually appealing.
================================================================ Title : PJS02.WAD Author : Patrick Steele Email Address : firstname.lastname@example.org Misc. Author Info : Used my own editor. It's powerful and easy to use, but isn't polished enough for general release. Maybe someday.... Description : This level was used for testing my own DOOM editor. I've put a *lot* of time into this level to make it very playable, and visually appealing. Additional Credits to : DEU authors (I'm using their find sector routine in my editor). ================================================================ * Play Information * Episode and Level # : E1M5 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : About 5 months (on and off) Editor(s) used : My own editor, BSP 1.1, BSP 1.2x Known Bugs : none * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: alt.binaries.doom,ftp.cdrom.com BBS numbers: Software Creations 1-508-368-7036 * Other Info * NOTE: The GO.BAT file requires DOOM 1.666. With earlier versions of DOOM, you'll need to add the -devparm switch and use -wart instead of -warp. I hope you like the look of this level. I've spent a *lot* of time looking at every corner of the original DOOM episodes from id to get an idea of what makes a really good level -- not just one that's fun to play, but one that "looks" good. I've spent countless hours on making sure textures are aligned, floor and ceiling textures "feel" right in each sector, making sure wall textures are not too "loud" (you know what I mean!). I hope you enjoy it! I'm working on another level and I plan to pay the same attention to detail....