Names
PPalace.wad
Description
level 1 is based on UCSD's Price Center. 3 keys, One Cyberdemon. level 2 is an obnoxious maze. Hit the buttons to raise the floor to exit. 2 keys, 2 Cyberdemons, 2 Spidermasterminds, 1 Massive Crushing Ceiling with cool Disco Lights. level 3 is very loosely based on the Warren Apt. complex at UCSD. 3 keys, no big monsters. 4 part jump, invisible floor. Exit by killing John Romero level 4 is Nye's old house. Very Japanese. It's an architectural wonder. Only one monster.
Filenames
ppalace.wad
Size
675.73 KB
MD5
483f262d307d9bf8ddbf22f0ece6af5f
SHA-1
5b99133de1d044451608341b404a7ee2d8ff7533
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
44
Maps
4
 
MAP01, MAP02, MAP03, MAP04
================ FOR DOOM II 
===========================================
Title            : PPalace.wad   
Authors          : Daniel Bondurant (levels 1, 2 and 3), Nye Liu (level 4)
Email Address    : bondu@netcom.com 
Description    
  : level 1 is based on UCSD's Price Center.  3 keys, One Cyberdemon.  
  : level 2 is an obnoxious maze.  Hit the buttons to raise the floor to exit.  
    2 keys, 2 Cyberdemons, 2 Spidermasterminds, 1 Massive Crushing               
    Ceiling with cool Disco Lights.
  : level 3 is very loosely based on the Warren Apt. complex at UCSD.         
    3 keys, no big monsters.  4 part jump, invisible floor. Exit by killing            
    John Romero
  : level 4 is Nye's old house.  Very Japanese.  It's an architectural 
    wonder.   Only one monster.

Additional Credits to   : Todd L. Rope, and Renard Dubois. id.
=============================================================

* Play Information *

Level #                  : 1,2,3 and 4 
Single Player            : Yes
Cooperative 2-4 Player   : Yes
Deathmatch 2-4 Player    : Yes Levels 2 ,3 and 4.  1 may be a bit big.
                           Skill level one has just enough monsters is be in
                           the way, but not obnoxious.
Difficulty Settings      : Yes.  I actually took the time to figure out how 
                           many monsters for each skill level.      
New Sounds               : No.
New Music         : No
New Graphics             : No
Demos Replaced           : No

* Construction *

Base                : 3 new levels from scratch, 1 from blueprints.
Build Time          : A lazy Sunday afternoon or 20.
Editor(s) used      : Edmap 1.12, Deu 5.21, bsp 1.2x, chtext 1.01, rmb

Known Glitches      : A coulple Hall of Mirrors in the corners of
                      giant courtyards.
 

* NOTES *

Level 1: Once you get the plasma gun it should be trivial. Exit Door 
is the Exit. There is a button that you need to hit to exit that 
is hard to find - use the map - it is behind the red doors.  
Kill the Cyberdemon (skill 4, Mutliplay only), before letting him 
out, with the invincibility.

Level  2:  You need to hit 6 buttons in the maze to exit. Two more 
buttons take you to secrets.  Go there AFTER the maze is up.   
One more button goes to red key.  In the big room hit the button 
in the middle of the room and RUN.  Take the lift to blue
key a few seconds after the ceiling goes up.  Watch for the trick 
ending.  Exit Door is exit. Deathmatch in a maze!

Level 3: Lots and Lots of difficult jumps, and nooks and crannies. 
Try to do the entire level without hitting the ground floor. The 
plasma gun run should slow you down; You can't see out, but everyone
can see - and fire - in.  Check out my apartment complete 
with cutting board. Lava does not hurt.  My favorite for deathmatch.

Level 4:  Deathmatch only.  It's still in the works. Add your own 
monsters if you like.  Check out the detail and the door that just
appears at the top of the fence.  Some places look like lower textures 
are missing, but it is just bizzare rendering.  Exit door is the exit.
You cannot get the BFG 9000.

* Copyright / Permissions *

Authors may use this level as a base to build additional
levels if and only if they give appropriate credit and send me a copy.

You MAY distribute this WAD, provided you include this file, with 
no modifications.  You may distribute this file in any electronic 
format (as long as you include this file intact).

* Where to get it *

FTP sites: ftp.cdrom.com

Usenet: alt.binaries.doom

e-mail: Daniel Bondurant - bondu@netcom.com

All suggestions/comments welcome.


================ FOR DOOM II ===============

===========================================

Title            : PPalace.wad   
Authors          : Daniel Bondurant (levels 1, 2 and 3), Nye Liu (level 4)
Email Address    : bondu@xensei.com 
Description    
  : level 1 is based on UCSD's Price Center.  3 keys, One Cyberdemon.  
  : level 2 is an obnoxious maze.  Hit the buttons to raise the floor to exit.  
    2 keys, 2 Cyberdemons, 2 Spidermasterminds, 1 Massive Crushing               
    Ceiling with cool Disco Lights.
Great for Deathmatch if you are frag happy.
  : level 3 is very loosely based on the Warren Apt. complex at UCSD.         
    3 keys, no big monsters.  4 part jump, invisible floor. Exit by killing            
    John Romero
  : level 4 is Nye's old house.  Very Japanese.  It's an architectural 
    wonder.   Only one monster.

Additional Credits to   : Todd L. Rope, and Renard Dubois, id.
=============================================================

* Play Information *
Level #                  : 1,2,3 and 4 
Single Player            : Yes
Cooperative 2-4 Player   : Yes
Deathmatch 2-4 Player    : Yes Levels 2 ,3 and 4.  1 may be a bit big.
                           Skill level one has just enough monsters is be in
                           the way, but not obnoxious.
Difficulty Settings      : Yes.  I actually took the time to figure out how 
                           many monsters for each skill level.      
New Sounds               : No.
New Music         : No
New Graphics             : No
Demos Replaced           : No

* Construction *
Base                : 3 new levels from scratch, 1 from blueprints.
Build Time          : A lazy Sunday afternoon or 20.
Editor(s) used      : Edmap 1.12, Deu 5.21, bsp 1.2x, chtext 1.01, rmb
Known Glitches      : A couple Hall of Mirrors in the corners of
                      giant courtyards. 

* NOTES *
Level 1: Once you get the plasma gun it should be trivial. Exit Door 
is the Exit. There is a button that you need to hit to exit that 
is hard to find - use the map - it is behind the red doors.  
Kill the Cyberdemon (skill 4, Mutliplay only), before letting him 
out, with the invincibility.

Level  2:  You need to hit 6 buttons in the maze to exit. Two more 
buttons take you to secrets.  Go there AFTER the maze is up.   
One more button goes to red key.  In the big room hit the button 
in the middle of the room and RUN.  Take the lift to blue
key a few seconds after the ceiling goes up.  Watch for the trick 
ending.  Exit Door is exit. Deathmatch in a maze!

Level 3: Lots and Lots of difficult jumps, nooks and crannies. 
Try to do the entire level without hitting the ground floor. The 
run for the plasma gun should slow you down; you can't see out, but everyone
can see - and fire - in.  Check out old my apartment - complete 
with cutting board in the kitchen. Lava does not hurt.  My favorite for deathmatch.

Level 4:  Deathmatch only.  It's still in the works. Add your own 
monsters if you like.  Check out the detail and the door that just
appears at the top of the fence.  Some places look like lower textures 
are missing, but it is just bizzare rendering.  Exit door is the exit.
You cannot get the BFG 9000.

* Copyright / Permissions *

Authors may use this level as a base to build additional
levels if and only if they give appropriate credit and send me a copy.

You MAY distribute this WAD, provided you include this file, with 
no modifications.  You may distribute this file in any electronic 
format (as long as you include this file intact), and send me a copy

* Where to get it *
FTP sites: ftp.xensei.com /pub/users/bondu/PPALACE.ZIP
e-mail: Daniel Bondurant - bondu@xensei.com

All suggestions/comments welcome.

MAP01

DM Spawns
4
Co-op Spawns
4

MAP02

DM Spawns
4
Co-op Spawns
4

MAP03

DM Spawns
7
Co-op Spawns
4

MAP04

DM Spawns
4
Co-op Spawns
4
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