This is an E2M1 level that could just as easily be an E1M1 version but to keep it out of shareware hands I made it an E2. (really guys, you should go ahead and register. You won't be disappointed.) The idea here wasn't to create a huge level but instead this is to be used as a launching point for additional levels/missions. The puzzles are basic and the shootouts (IMHO) are fun rather than always being cut-throat.
================================================================ Title : PURPOSE.WAD DOOM version: DOOM 1 (version 1.666) Author : Ken Cheek Snailmail Address : 10732 LaPlacida Ave Villa A3 Coral Springs, FL 33065 Misc. Author Info : Systems/Operations Analyst/Programmer PWAD Version Info : This is it! With the release of DOOM 2 I don't have any plans to create additional DOOM 1 pwads. This was mainly a self-teaching tool for myself to learn how to create and manipulate pwads. I *am* working on DOOM 2 pwad missions tho. I just love the new textures, linedef triggers and more of DOOM 2. Description : This is an E2M1 level that could just as easily be an E1M1 version but to keep it out of shareware hands I made it an E2. (really guys, you should go ahead and register. You won't be disappointed.) The idea here wasn't to create a huge level but instead this is to be used as a launching point for additional levels/missions. The puzzles are basic and the shootouts (IMHO) are fun rather than always being cut-throat. Additional Credits to : Thanks to ID Software for the best game in a decade! Thanks to Ben Morris for DCK. This is a VERY slick editor that makes creations of PWADS almost as easy as blowing away former humans. :-) Thanks to Wirta Wiriyan for the MUS2PWAD. Thanks to Patrick Green for the nifty sound batch files for extracting and inserting sounds in pwads. Credit also needs to be given to a slew of people whos pwads I "borrowed" some of the sounds from. I didn't keep track of all of the snippets but if you hear your sound...thank you. How to use this PWAD : A batch file is included for ease of play. Simply type PURPOSE and it will load the necessary files for you. Or if you prefer, you can use something like DOOMlaunch to load the following wads; PURPOSE.WAD-Main level wad PURP_MUS.WAD-Music wad PURP_SND.WAD-Sound effects wad Create a subdirectory off of your DOOM directory called PURPOSE. Place all of the files from the ZIP file into the PURPOSE subdirectory. Copy the PURPOSE.BAT file to your DOOM directory and you're on your way. ================================================================ * Play Information * Episode and Level # : E2M1 Single Player : Yes (this is what the wad was intended for) Cooperative 2-4 Player : Yes (yes, but weak in my opinion) Deathmatch 2-4 Player : Yes (same as above) Difficulty Settings : NO (DOOM 2 came out so I havn't spent anytime on setting these up) New demos : No New Sounds : Yes New Graphics : No New Music: Yes * Construction * Base : New level from scratch. Build Time : 2 to 3 weeks of off and on again sessions. Editor(s) used : DCK v1.1a * Copyright / Permissions * Authors may ABSOLUTLY use this level as a base to build additional levels. It would be considered polite to make mention that you did use this. * caveat * Just an observation on my part but imagine if you will that instead of the current open structure of DOOM, you had to purchase additional levels instead. Not as much fun as what we currently have eh? In that light I hope that additional authors will keep an "open" attitude in regards to others "using" their pwads. I understand that we don't want 50 different versions of FOREST.WAD running around but at the same time imagine someone using that structure in a unique way. Maybe not always original but modifying it to meet other users wants and desires. The jist of this is only that we all got our ideas from what ID did and expanded or modified on that. Shall we as "addon" authors be so uptight as to not allow others the same freedom? * end of caveat * You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * Initially uploaded to the Game Palace BBS. After that is anybodys guess. =========================================================================== The story, mission, plot, etc... "What the hell....?", I raised myself up slowly and tried to shake the cobwebs out of my head. The Ace of Clubs. That's the last thing I remember where I was at. Pablo and I had gone there for a few drinks. A few drinks turned into a BUNCH of drinks. Pablo and I had been discussing the tactics used in the Mars mission and swapping untold amounts of hair raising stories of bravado. I remember there was one person at the bar that seemed to flinch noticably at times while we carried on. Near the end of the night he (it?) got up and left leaving a small note on the counter. I reached over and grabbed it in the thought of letting the mysterious personage know that he had forgotten it by mistake but when I turned around he had already disappeared. Not thinking much of it I stuffed the note into my shirt pocket and continued to listen to Pablo describe a particular nasty event involving a shotgun and numerous pink demons. In the middle of the story Pablo went under and fell off the stool drunkenly in a heap. I was laughing so hard that I too began to sway in my seat and followed suit with Pablo. I was face down on a very hard floor and noticed that I had obviously spent most of the night (day?) sleeping in my vomit. Pushing myself up in a push-up position I happened to notice that the note I had found last night was now directly underneath me. I eased myself down slowly and reached for the note. I read the first line. LOOK IN FRONT OF YOU! I felt my stomach begin to churn as I now knew where Pablo was. He had been placed on a stake that had been thrust into his back and left for the vultures enjoyment. "BASTARDS!", I screamed. I was frozen viewing the mangled body that was once my best friend. I could see that he was still barely alive and twitching but only for a few more seconds. The blood of the pool behind him was almost completly full. I remembered the note and began to continue to read the rest of the note with trembling hands of rage. YOUR FRIEND IS EITHER DEAD OR ALMOST DEAD. THERE IS NO HOPE IN SAVING HIM. MY NAME IS ZISCRAL AND I HAVE THE ABILITY TO VIEW THE FUTURE. I SAW IN THE BAR A VISION OF YOU AND HIM AND SAW THE OUTCOME THAT YOU NOW ARE SEEING. I SAW ALSO YOU AVENGING HIS DEATH BUT ONLY IF YOU HAD THE SKILL TO DO SO. YOU HAVE BEEN KIDNAPPED TO THE BARON KARAN'S LABRATORY. THE BARON IS CURRENTLY BUSY IN HIS DEEPEST ROOM WORKING ON THE DEVICES THAT WILL KIDNAP MORE OF YOUR MARS SQUAD TO HIS LABRATORY FOR TORTURE. YOU MUST KILL ALL OF THE BARON'S COMRADES AND THEN KILL THE BARON HIMSELF. I WISH YOU LUCK. THE ONLY HELP I CAN GIVE YOU IS THE FACT THAT HELP IS AVAILABLE FOR EASIER KILLING OF THE BARON VIA HIS CHAIR. The note ended abruptly at that point. Suddenly the cobwebs were gone and I rose quickly and spun around expecting the worse. In front of me were floating computers. These were obviously the devices that were used to transport myself and Pablo here. I'm sure that they were here to impress me with the technology that was used to create them but I was busy with more important matters to take much notice. Especially the need for more firepower. "Ah-HA!", I exclaimed when I spotted my trusty shotgun. Running over I grabbed the cold steel and gave a reassuring recock of the gun to be positive that the gun ws still loaded. It was but I would need more ammo. Surveying the surroundings I noticed a wooden door to the north. I opened it and realized this must be the main control area for those floating computer crates outside. I was amazed at the technology showing on the monitors displaying coordinates on not only Earth but other planets as well. I heard a familiar grunt behind me and grinned as I knew exactly what that sound was. Whirring around I unloosed a barrel into a nearby imp. While cocking my gun I was blindsided by a fireball to my side. "Come on you bastard!", I yelled as I spun on the imp unloading as I did. Realizing that I was in the midst of danger and no time for sightseeing I grabbed what I could out of the room and headed back out to the main courtyard. I noticed stairs to the east and was just about to head up when I saw a small amount of blood seeping from a wall to my north. "Hmmmm.", I said, "This doesn't seem right." I gave a push to the wall and a secret room appeared with a glowing blue skull inside. Grabbing it I headed back into the courtyard and up the stairs. Pitch black greeted me as I cautiously made my way up. In the distance I noticed something strange. An exit sign! So near to the start this was my way out! Just before I began to sprint to the exit I looked back at the distant corpse of my friend Pablo. No. There would be NO exit until I had finished ridding this foul cesspool of all inhabitants. I reshouldered my shotgun and continued my slow walk up the now blackened stair case. To be continued...........by YOU!