Names
Paradox
Description
Extreme planning went into the play flow on this level. The archeticture is designed around a large castle with guard towers that hold each access key. The level is extremtly non-linear to allow for the player to choose a varied path each time. Ammo and Health is placed in key positions, not enough to be wasteful, but more than enough to finish the level from a pistol start.
Filenames
paradox.wad
Size
218.32 KB
MD5
d560abb6d5719d46ebb47b27d7813a4b
SHA-1
26f96ac183be4383ad7f3daed2c16548fa69dd42
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01
Title                   : Paradox  
Filename                : Paradox.zip
Author                  : Tom Mustaine 
                         
Email Address           : Mustaine@usa.net / TWM2029@aol.com 
                            IRC: Paradox _Paradox Paradox2

Misc. Author Info       : *Worked on many various Doom/Doom ][/Heretic >
Projects.  
                          *Author Of HEU 1.0b (Heretic Editor Utilitiy.)
                           One of the 1st Heretic editors to make
                           use of all the special Sectors, things, and
                           linedefs.
                          *Author of Core Music Pack.  A collection
                           of high quality S3M songs for a unreleased
                           demo made for Assembly 94.
                          *Done over 40 Wads for Doom/Doom][/Heretic.
                           Most unreleased due to a previous lack of
                           full internet access.  Author of #1Dwango.wad,
                           A group of levels used by many deathmatchers on 
                           dwango servers nationwide.
                          *If you are looking for levels, Music, Graphics,
Custom Coding.  Contact me.
                          *President and Lead Designer of MMI / CORE.

Description             : Extreme planning went into the play flow on this
                          level.  The archeticture is designed around a 
                          large castle with guard towers that hold each
                          access key.  The level is extremtly non-linear
                          to allow for the player to choose a varied path
                          each time.  Ammo and Health is placed in 
                          key positions, not enough to be wasteful, but
                          more than enough to finish the level from
                          a pistol start.
                          

Additional Credits to   : Bob Mustaine (Design Stuff)

* Play Information *

Episode and Level #     : Map01
Single Player           : Yes - Hard level from pistol start.
Cooperative 2-4 Player  : Yes - Slightly Harder!
Deathmatch 2-4 Player   : Oh Yes - The non-linear layout allows for
                                   extreme deathmatch play.
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : From Scratch
Editor(s) used          : Started with Deu (Ran outta memory) 
                          Finished with DCK (Much better editor!)
Known Bugs              : You may die, lot's.


* Copyright / Permissions *

This WAD was designed specifically for the ID Software Mission Disk.
All copyrights and permissions are granted to ID software.
Authors are suggested to follow federal copyright laws previous to
editing, or re-releasing of this level in any way.

* Where to get this WAD *

Other: ID Software's Master Level's Disk for Doom ][

<(        Tom Mustaine        )>
<( Keeper of things developed )>

MAP01

DM Spawns
10
Co-op Spawns
4
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