Paradox Level 1 DeathMatch Section
Paradox Level 1 DeathMatch Section
I was finishing the single player section of the first level of Paradox, wondering what I should do for the DM section, when I suddenly realised that, with a few modifications, the single player section would make an excellent DM level. So here it is. If you don't like cramped, narrow passages in your DM levels, you probably won't like this. Some of us do though. . . Difficulty settings change the weapons Skill 1 Double ammo, no Plasma or BFG Skill 2 Normal ammo, no Plasma or BFG Skill 3 Set up for -Altdeath (respawning stuff) Skill 4 Normal ammo, all weapons Skill 5 Double ammo, all weapons
=========================================================================== Title : Paradox Level 1 DeathMatch Section Author : Nick Baker, aka NiGHTMARE Email Address : email@example.com Files included : PDOX1DM.TXT - this file PDOX1DM.WAD - the main WAD file Description : I was finishing the single player section of the first level of Paradox, wondering what I should do for the DM section, when I suddenly realised that, with a few modifications, the single player section would make an excellent DM level. So here it is. If you don't like cramped, narrow passages in your DM levels, you probably won't like this. Some of us do though. . . Difficulty settings change the weapons : Skill 1 : Double ammo, no Plasma or BFG Skill 2 : Normal ammo, no Plasma or BFG Skill 3 : Set up for -Altdeath (respawning stuff) Skill 4 : Normal ammo, all weapons Skill 5 : Double ammo, all weapons Misc Author info: Co-ordinator of the Paradox TC project. Contributor to the Gothic DeathMatches 2 project Contributor to the Darkening episode 1 : The Nameless project. For info on all of these, see the the bottom of this file. Other files by author : As well as the projects above, I've the author of a 6 level DeathMatch WAD called Realms of Pain, which can be found in the same place as you got this ;) Additional Credits to : The Gothic DM 2 crew, the Darkening crew and (of course) the Paradox guys for ideas for levels and textures, and in some cases improving my skills :) =========================================================================== * Play Information * Map # : Map 01 Single Player : Yes (to check the level out first) Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes!!! Difficulty Settings : No New Sounds : No New Music : Yes (By Mark Klem) New Graphics : Yes Demos Replaced : None * Construction * Base : New level from scratch Textures either based on existing Doom 2 ones, taken from Doom 1 or drawn from scratch. Build Time : Lost count of how many hours it took. . . Editor(s) used : DeeP v9.30 Paint Shop Pro v4.12 WinTex v4.3 Known Bugs : None * Copyright / Permissions * Please do NOT modify or use anything contained in this WAD in any way. This is simply because this is basically a preview. Wait until Paradox comes out. . . You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. But add the new ftp sites below when distributing... * Where to get this WAD * CIS Action Games Forum ftp://ftp.cdrom.com/pub/doom2/ * Some plugs * -=[ PARADOX ]=- Created by Team Paradox An all new TC featuring : THIRTY TWO awesome new single player/co-op levels, many with DeathMatch sections, created by some of the most famous level designers in existence as well as several highly skilled "newbies". HUNDREDS of new textures! NINE brand new weapons including flamethrowers, grenade launchers and more! Many new, never seen before monsters! Some heavily modified versions of existing monsters! The possible suprise return of a classic add-on boss! Many more new sprites, including hi-tech decorations and lights! Brand new sound effects! Amazing DeHacked work! All new music by some of the best MIDI musicians! < Q & A > Q : When will Paradox be out? A : HOPEFULLY early next year. Q : So who's working on Paradox? A : Daniel Baker - Co-ordination, sprites, levels Nick Baker - Co-ordination, main DEH guy, sprites, textures, levels John Bye - Levels Rick Clark - Levels Robert Eckhardt - Levels Bjorn Hermans - Levels Ingo Kirsch - Music Jaydee - SFX Mark Klem - Music Gaston Lahaut - Textures, Levels Scott LJ - DEH Advisor Chris Martin - Sprites(?), textures(?), levels Rich Nagel - Music Mike Reid - Textures, levels Adam Windsor - Levels Q : What can I do to help? A : We are still looking for sprite artists and level designers. Q : What about a website? A : One will appear eventually. . . Q : Anything else I should know? A : Although several of the Paradox levels will have DM sections, there will also be a Paradox DM sometime after Paradox appears. . . -=[ Gothic DM 2 ]=- Created by the Gothic Crew An all new DM series featuring : THIRTY TWO awesome new DeathMatch levels by some of the most famous level designers in existence as well asseveral highly skilled "newbies". LOTS of new textures! Possible many new sprites! A few brand new sound effects! All new music by Mark Klem and David Shawn, the duo solely responsible for the music in Memento Mori 2, STRAIN and Gothic DM 1, plus, along with Jeremey Doyle, Requiem! Mark also did music for Memento Mori 1, and David has done music for several Team TNT projects. < Q & A > Q : When will Gothic 2 be out? A : Late this year to early next year. Q : So who's working on Gothic 2? A : Adelusion - Co-ordination, textures, levels Nick Baker - Textures, levels Ola Bjorling - Textures, levels Rick Clark - Levels Matt Dixon - Co-ordination Levels Travers Dunne - Levels Mark Klem - Levels(?), music Chris Martin - Textures, levels Michal Mesko - Textures(?), Levels Malcolm Sailor - Levels Dan Twomey - Textures, Levels Jan Van der Veken - Levels Q : What can I do to help? A : If you are REALLY skilled (and I do mean REALLY skilled) at level design, we will consider you. . . Q : What about a website? A : Theres' no info on Gothic DM 2 yet, but check out Adelusion's page at : http://members.aol.com/adelusion/adel.html I features info on Gothic DM 1, Requiem, STRAIN and various other stuff. Q : Anything else I should know? A : We have the interest of a certain company run by a certain ex-iD guy <g> -=[ The Darkening episode 1 : The Nameless Project ]=- Created by the Darkening Crew An all new single player/co-op series featuring : THIRTY TWO awesome new single player/co-op levels by some of the most famous level designers in existence as well as several highly skilled "newbies". LOTS of new textures! All new music by David Shaw! David is the guy responsible, along with Mark Klem, for the music in Memento Mori 2, STRAIN and Gothic DM 1, and with Mark Klem and Jeremy Doyle, Requiem. He has also done music for several Team TNT projects. < Q & A > Q : When will the Nameless Project be out? A : Sometime in September. Q : Who are the people working on Gothic 2? A : Nick Baker - Textures, levels 06 and 07 Ola Bjorling - Textures John Bye - Level 08 Travers Dunne - Textures, levels 03, 04 and 11 Jan Van der Veken - Textures, levels 01, 02 and 05 Adam Williamson - Level 09 Adam Windsor - Level 10 Q : What can I do to help? A : We have enough level designers, but we could with some more texture artists and MIDI musicians Q : What about a website? A : Check out this early version : http://www.geocities.com/hollywood/lot/8666/tnp.htm Q : Anything else I should know? A : Episode 1 is set in an invaded secret UAC base, episode 2 in a long ago invaded alien city and episode 3 in a new dimension of Demons, Phobia.