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Names
Paul's levels (see below)
Size
1.73 MB
MD5
4a55158913b5484dc48600caa5e10336
SHA-1
9cae9fdb2ba0d7afdb43ab7392e75ad4c681ad0b
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Maps
0
================================================================
Title                   :    Paul's levels (see below)
Filename                : PAUL.WAD
Author                  : Paul Duty
Email Address           : lamansion@i-link.net
Misc. Author Info       :DOOM maniac 

Description             : A whole doom replacement, current approx. release verison is 4.0
      see story section for stories on the levels.

Additional Credits to   :Authors of WinTex, Deu, and other music, graphic editing 
programs. Of course, the highest honor goes to ID for creating great games 
================================================================

* Play Information *

Episode and Level #     : E1M1, E1M2, E1M3, E1M4, E2M1(not complete), E3M1
Single Player           : No, you would die within minutes (see notes)
Cooperative 2-4 Player  : Yes, made for 4 players, but will work with 2, see notes for further
                                       explanation (see notes)
Deathmatch 2-4 Player   : Yes, not made spec. for, but could do great if you take out the 
                                        monsters
Difficulty Settings     : Yes, you can see a difference of about 50 monsters from the hard level 
                                   to medium level
New Sounds              : Yes, coming in version 2
New Graphics            : Yes, borrowed some graphics out of invade2.wad, must have graphics
         or the few textures that are in there won't make sense.
New Music               : Yes, depending on what version you are on
Demos Replaced          : None, demos coming in version 2 along with other levels
Notes      : You need the graphics out of invade2.wad for the textures to make any
        sense at all. This version is currently in beta testing

* Construction *

Base                        : New level from scratch, with borrowed graphics from invade2.wad
Build time    : About 1 hour for the small levels and 2-3 hours for the large ones
Editors used            : Deu, WinDeu(the best editors around), WinTex, Midi2mus, Mod2midi
Known bugs            : I think all the bugs are out of this, but I may be wrong
Current version    : 1.4b
Note    :These levels are built on design only! Very few areas have great detail in 
     lighting or in textures. This is a level only for design, textures will be modified
     in version 3

* Copyright / Permissions *

Authors may use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites:
ftp.cdrom.com
BBS numbers:

Other:

Notes: Episode One only for coop.(you'll see why), Episode 2 for deathmatch, Episode 3 for single player
Multiplayer playing: Player assingments for E1M1 (none)
Multiplayer playing: Player assignments for E1M2
2 players
Green: Front defender
Starting weapons: Pistol, Shotgun with 3 boxes of shells
Mission objectives: Prevent Heavy weaponsmen from being destroyed at all costs!
Indigo: Heavy weaponsmen, Team Leader
Starting weapons: All weapons and backpack with energy packs
Mission objectives: Provide firing support for other player
3 players: Add brown
Brown: Rear defender
Mission objectives: Prevent heavy weaponsmen from any rear attacks
Starting weapons: Same as green
4 players: Add red
Red: Scoutsmen
Mission objectives: Scout new areas and report in on monsters, do not pick up the boxes
if shotgun shells near where you start until Team Leader says you can pick up and start
attacking.
Starting weapons: Same as green
Multiplayer assingments for E1M3
2 players
Green: Light weaponsmen
Mission objectives: Provide light firing support for other players, try not to waste ammo!
Starting weapons: Shotgun, Chaingun, Rocket launcher
Indigo: Heavy weaponsmen, Team leader
Mission objectives: Wait till Light weaponsmen has cleared as many enemies as he can and then
help him.
Starting weapons: All with backpack and extra ammo.
Other players
Make up own assignments
Stories
E1M1
UAC has sent you and 1 other friend(depends on players) to attack a very strongly guarded base and destroy the shield generator by flipping a switch behind it, sounds easy, but it's not very easy. During
the transport, an accident during transport occours and you are beamed to separate areas. When you take the teleporter in front of you, you are transported to a "gauntlet". Before you attack, you relay to your buddy that 4 Barons of Hell have surronded you, but they are deaf and seem not to be able to hear you. You see a transporter and run to it, you hear the Barons yelling, apprently they have seen you, you dive into the transporter moments before a fireball would have hit you. You find 2 great new weapons as soon as you emerge from the transporter, the BFG9000 and the Plasma Gun. You then walk back into the transporter and the green flash envelops you. You are teleported to where you started, you run into the teleporter again and fire off a shot of the BFG, 3 of the barons fall and you fire 1 other shot into the midst of at least 30 seargents and kill all of them, you quickly pull out your pistol as you watch the seargents guts fly apart and shoot 25 shots into the baron and he can not pull off an attack due to the rapid shots going into his guts, he falls quickly under your shots. You run into the other area, you see two platforms, one has 9-10 sargents on it and the other has weapons, as soon as you walk in, the platforms lower, you quickly run to the weapons, as soon as you pick them up, the floor starts to rise. You quickly jump off as you see the other seargents get crushed. You run into the last room and see quite a few imps in the jail. They start firing at you and you quickly blast them with the shotgun, the rest is up to you to write... 
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