Names
Pax
Filenames
pax.wad
Size
410.29 KB
MD5
923f7640383cca412018e314c6b6f293
SHA-1
f97dbc74c9dc3623930b4e207d22bcc5d348dd64
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM
Lumps
19
Maps
1
 
MAP01
================================================================
Title                   : Pax
Filename                : PAX.WAD
Engine Required         : Boom 2.02 or equivalent features
Author                  : Ty Halderman
Email Address           : thldrmn@teamtnt.com
Misc. Author Info       : Done a few things with TeamTNT
Tools used              : Deth, DCC, NBLD, RMB, PSP5
Base                    : New level from scratch
Known Bugs              : None
================================================================
* Play Information *
Level #                 : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : In theory, starts are there.
Deathmatch 2-4 Player   : Too big and complex, though I did throw
                          in some starts.
Difficulty Settings     : Yup, mostly monster mix differences
                          A bit difficult on UV but mostly just intense
                          moments of panic.  Not Doomgod stuff though.
New Sounds              : No
New Graphics            : No, just good ol' DOOM2 stuff.  Well, I did
                          put in a new sky because it was lying around
                          as a leftover from ones I did for Reclamation.
New Music               : You betcha.  This is one of the main reasons
                          for this wad being built.  It includes music
                          by Peter Cowderoy, which somehow I inspired him
                          to write as I went through some self-analysis of
                          my overextended commitments.  The level doesn't
                          exactly match what I had in mind then, but I
                          think it's in the family.  My thanks to Peter.
Demos Replaced          : No.
Monsters                : Yes, there are 212 monsters on UV.
                          Other stats: 1627 linedefs, 384 sectors
                          RMB Perfect used.
DCC Compliant           : All DCC complaints are either special effect
                          related or conscious decisions.  It has been
                          DCC checked.
Comments                : This is non-linear for the most part, and you
                          do not have to do everything to exit the 
                          level.  Why you wouldn't want to do everything
                          is beyond me, but I don't pretend to know why
                          everyone does what they do.
History                 : 10 May 1999 - initial release
Other wads by the author: One or more levels in Final DOOM,
                          Icarus, Bloodlands, Grievance,
                          Pursuit, Reclamation, The Return
                          (in progress as of this writing)
                          and shared update work on Eternal,
                          all as part of TeamTNT.  Before
                          TeamTNT, co-authored 6-level DOOM1
                          set Sacrifice and the DOOM2 update
                          of Sacrifice MAP01 as "Argus".

                          This WAD is the actual first real
                          live unattached level I've ever
                          released outside of TeamTNT or a
                          partnership effort.  Feels good.

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  What I created is Copyright (c) 1999 Ty Halderman
All Rights Reserved.

You MAY not distribute this WAD file for profit.

MAP01

DM Spawns
4
Co-op Spawns
4
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Creative Commons License