Names
Peril Demo
Description
First off: This demo isn't to 'hype' a project, but rather to see if the community accepts the level design overall. Also, I intend to downsize the ripped music at a later date, so don't fret too much about file size. :/ Anyway, I was in the mood of a decent wad, one with good atmosphere, and various gameplay elements mixed well into the usual Doom play style of blasting baddies, with decent non-linear style. Too lazy to test out a handful of wads hoping to find such a set, I simply decided to make my own. General play notes: -There are 3D Floors, and as such an OpenGL compatible port is recommended (Though it was proven by play testers that there are other ways to complete the wad if you use various objects lying around...) -When the "big monster" appears, don't fight it, just run away. If it get's close, it'll stop you and you'll die instantly, and not to mention it has a powerful flame attack.
Filenames
perildem.wad
Size
6.43 MB
MD5
5330981744b68fb99a48975fdfdd34a7
SHA-1
4c55adbdfb721cf6a8215e85276dfeb304af5c3e
WAD Type
PWAD
IWAD
DOOM2
Engine
GZDOOM, ZANDRONUM
Lumps
212
Maps
1
 
MAP01
===========================================================================
Advanced engine needed  : Latest GZDoom or SkullTag
Primary purpose         : Single play
===========================================================================
Title                   : Peril Demo
Filename                : perildem
Release date            : August 6, 2008
Author                  : Theshooter7
Email Address           : uaregonnago@gmail.com
Other Files By Author   : DoomHell, SMDM, IGPack, Rainbow Plasma

Description             : First off: This demo isn't to 'hype' a
                          project, but rather to see if the community
                          accepts the level design overall. Also, I
  intend to downsize the ripped music at a
  later date, so don't fret too much about
  file size. :/
                          
                          Anyway, I was in the mood of a decent wad, one
                          with good atmosphere, and various gameplay
                          elements mixed well into the usual Doom play
                          style of blasting baddies, with decent non-linear
                          style. Too lazy to test out a handful of wads
                          hoping to find such a set, I simply decided to
                          make my own.
                          
                          General play notes:
                          -There are 3D Floors, and as such an OpenGL
                          compatible port is recommended (Though it was
                          proven by play testers that there are other ways
                          to complete the wad if you use various objects
                          lying around...)
                          -When the "big monster" appears, don't fight
                          it, just run away. If it get's close, it'll
                          stop you and you'll die instantly, and not to
                          mention it has a powerful flame attack.

Additional Credits to   : Carnevil, id software, and the many people I
                          attained resources from (check the CREDIT lump in
                          the wad for more)
===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : DECORATE, MAPINFO, and the usual ZDoom Lumps. :P
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : Map01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : A few days, but it sat on my Hard Drive for a
                          whole year, until I picked it up and dusted it
                          off...
Editor(s) used          : Doom Builder, XWE, SLADE
Known Bugs              : The monster might not always stomp you
                          immediately, but I still don't recommend going
                          close to it.
May Not Run With...     : Anything but a GZDoom Compatible Port


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse, I mean afterall, most of the resources are for public use. :P
Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

The Outpost (MAP01)

DM Spawns
0
Co-op Spawns
1
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