"Pesha" is a series of three limit-removing maps, each one made in a single sitting for the Stanimap- ping contest. Maps, while thematically connected, are meant to be played from pistol start.
MAP28, MAP29, MAP30
=========================================================================== Primary purpose : Single Player =========================================================================== Title : Pesha Filename : Pesha.wad Release date : March 4th, 2013 Author : dobugabumaru Email Address : firstname.lastname@example.org Description : "Pesha" is a series of three limit-removing maps, each one made in a single sitting for the Stanimap- ping contest. Maps, while thematically connected, are meant to be played from pistol start. Additional Credits to : purist for hosting the Stanimapping contest =========================================================================== * What is included * New levels : 3 Sounds : No Music : Yes Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom2.wad Map # : MAP28 => MAP30 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 24 hours Editor(s) used : Doom Builder 2 Known Bugs : MAP28's music may not work with FMOD in Zdoom, some bleeding May Not Run With : Any vanilla doom port Tested With : Zdoom 2.6.1, PrBoom 2.5.0 * Map Information * Story: A demonic tower Babel has been built, housing a false deity deep within composed of blood and silver bone deep, spawning monsters across the world. After discovering the corpse of your brother, you decide you've had enough of being under the watch of Babel, and take off to rip its metal heart out. "Pesha" means "transgression" in Hebrew. -=|MAP28|=- Level Name: "Galut" Build Time: 6.5 hours Music: "Field of Wind" by Aaron Walz Details: The third map I made for the project. I wanted a slow, atmospheric backdrop to the whole journey. There's a bunch of small details that add to the silly story I made, like the pile of corpses of the people who tried to climb the gates to the UAC facility to obtain supplies and the neighbors who hoarded UAC supplies in their secret cave underground just to be slaughtered by demons. Name means "Diaspora" in Hebrew. -=|MAP29|=- Level Name: "Migdal Bavel" Build Time: 10 hours Music: "Echoes in the Darkness" by Aaron Walz Details: The first map I made for the project. It definitely wore me out after ten hours straight of working, and I believe the final battle reflects that. I meant to add more detail and monsters in the long hallway to the Babel entrance, but thought it'd be better barren than with 100 beasts to slog through. Name means "Tower of Babel" in Hebrew. -=|MAP30|=- Level Name: "Tehom" Build Time: 7 hours Music: "Final Battle the Time Has Come" by Aaron Walz Details: The second map I made for the project. Focused more on smaller battles as opposed to the scenery/progression focus in Migdal. The results from this are somewhat mixed, like the SSG room being a tad too brutal if the imps open all the doors, but I'm happy with how I handled it in the end. Telefragging is required for the false deity battle. Name means "Abyss" in Hebrew. Aaron Walz's website: http://www.midishack.net/ * Copyright / Permissions * Authors (MAY/may NOT) use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * ftp://archives.3dgamers.com/pub/idgames/ and mirrors