Names
Phmlspd
Description
From november 2009 to february 2010, my attempt at keeping a schedule and getting better/faster at Doom mapping ; any map started must be finished the same day, and at least one map per week.
Filenames
phmlspd.wad
Size
14.12 MB
MD5
bb62c01b8f375b575947a9e643333002
SHA-1
e5a4d9b6c92d184f3fc50e2ca06e8f31b86e169f
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM
Lumps
672
Demos
3
Maps
16
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP18
===========================================================================
Advanced engine needed  : Strong Boom compatible port
Primary purpose         : Single play
===========================================================================
Title                   : Phmlspd
Filename                : Phmlspd.wad
Release date            : 15/08/10
Author                  : Phml
Email Address           : Phml.ji@gmail.com

Description             : From november 2009  to february 2010, my attempt at keeping a schedule and getting better/faster at Doom mapping ; any map started must be finished the same day, and at least one map per week.

Map01 -

A short and linear level. UV is the intended difficulty, but if you find it too hard or tedious, there's more health and ammo in lower difficulties while still keeping the same monster count.

Map02 -

A medium-sized indoor level. Same note as above for difficulty ; it is a bit harder than the first one.

Map03 -

Still the same old bricks and blood you either love or hate by now. While the start and the end might look a bit tough, if you take it slow it's relatively safe.

Map04 - 

A silly copy-and-paste slaughtermap. The exit is in the first room, in a straight line from the start, and nothing obstructs your path... Except monsters.

Map05 -

Medium-sized linear level. Lots, lots, lots of teleports !

Map06 -

A large level full of the toughest foes. Thankfully, there's just as many powerups.

Map07 -

A different take on Dead Simple ; killing the mancubii and arachnotrons unlock optional powerups and weapons.

Map08 -

Easy BFG spamfest ; lots of monsters, lots of health, lots of ammo.

Map09 -

Low monster count, high number of traps.

Map10 -

Lemmings meet Doom.

Map11 -

An outdoor level, without big monsters or big powerups.

Map12 -

Another BFG map.

Map13 -

As much monsters as possible while still keeping the map playable and enjoyable.

Map14 -

Started for a Doomworld challenge (make a map with 1 archvile, 1 demon, 3 sg guys and 20 imps as long, interesting and fun as possible) and finally ended here.

Additional Credits to   : 

Music

Map 01 : TNT team - Evilution Map08
Map 02 : Jimmy91 - Strength in Numbers
Map 03 : Heretic - Map01
Map 04 : Alien Vendetta - Map08
Map 05 : Mark Klem - STRAIN Map11
Map 06 : ONEWEEK.wad Map11 - Somewhere On The Horizon
Map 07 : SlayeR - Hellcore Map12
Map 08 : LUfia 2 - The Last Battle
Map 09 : Ray "Shtbag667" Schmitz - CChest3 Map02
Map 10 : Tim Wright - Tim 1 (Lemmings)
Map 11 : Jimmy91 - Become the Hunted
Map 12 : Symphony X - Absence of Light
Map 13 : Lufia 2 - Confrontation with Sinistrals
Map 14 : Memento Mori Map12
Intermission : Shining the Holy Ark - Doyle's Theme

Textures

GOTHICTX.wad
Some textures from CC4-tex.wad
Sky from Alien Vendetta (third sky)

Demos

DEMO1 : Map06 UV Max by TimeOfDeath
DEMO2 : Map07 UV Max by gggmork
DEMO3 : Map08 UV -fast by Anima Zero

===========================================================================
* What is included *

New levels              : 14
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-14
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Map01 4-5 hours ; Map02 6-7 hours ; Map03 6-7 hours ; Map04 3-4 hours ; Map05 5-6 hours ; Map06 8-9 hours ; Map07 7-8 hours ; Map08 8-9 hours ; Map09 7-8 hours ; Map10 10 hours ; Map11 6 hours ; Map12 12 hours ; Map13 13 hours ; Map14 6-7 hours ;
Editor(s) used          : Doom Builder 2, XWE, SlumpEd
Known Bugs              : Some maps will result in crashes with Boom 2.02.
May Not Run With...     : Vanilla Doom, Boom 


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

http://www.doomworld.com/vb/wads-mods/49008-speedmapping-attempt-doom-2-levels-for-boom-compatible-ports/

MAP01

DM Spawns
0
Co-op Spawns
1

MAP02

DM Spawns
0
Co-op Spawns
1

MAP03

DM Spawns
0
Co-op Spawns
1

MAP04

DM Spawns
0
Co-op Spawns
1

MAP05

DM Spawns
0
Co-op Spawns
4

MAP06

DM Spawns
0
Co-op Spawns
2

MAP07

DM Spawns
0
Co-op Spawns
1

MAP08

DM Spawns
0
Co-op Spawns
5

MAP09

DM Spawns
0
Co-op Spawns
2

MAP10

DM Spawns
0
Co-op Spawns
17

MAP11

DM Spawns
0
Co-op Spawns
5

MAP12

DM Spawns
0
Co-op Spawns
1

MAP13

DM Spawns
0
Co-op Spawns
2

MAP14

DM Spawns
0
Co-op Spawns
13

MAP15

DM Spawns
0
Co-op Spawns
1

MAP18

DM Spawns
0
Co-op Spawns
1
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