Names
Pillars
Description
A 4 player Deathmatch for Doom II, works fairly well for 2 players also. Pillars has 4 sets of 3 pillars, where each player starts. The match is played with rocket launchers only. There are two rooms other than the 'pillar' room where you can pick up extra ammo and recharge(and ambush !) reachable by teleporter. One of the rooms is a long corridor that has a mega globe in it and teleporters that put you back on top a pillar. The other room is reached via a teleporter in the center of the 'pillar' room, and is a large, dark square room filled with ammo and med kits, teleporters back uptop are in the corners . Made with alt deathmatch in mind, there is no exit.
Filenames
pillars.wad
Size
22.96 KB
MD5
8919ede4d6ad19d6cc0ef62fbe9740b4
SHA-1
6a67c9c5b531ee74068d813a84c88f9a0343debc
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01
=================================================================
Title                   : Pillars
Filename                : Pillars.wad
Author                  : Glenn Hopkinson
  
Email Address           : glenn@interaccess.com
  please e-mail me comments, suggestions for any 
  changes

Description             : A 4 player Deathmatch for Doom II, works fairly 
  well for 2 players also. Pillars has 4 sets of 3 
  pillars, where each player starts. The match is 
  played with rocket launchers only. There are two 
  rooms other than the 'pillar' room where you can 
  pick up extra ammo and recharge(and ambush !) 
  reachable by teleporter. One of the rooms is a 
  long corridor that has a mega globe in it and 
  teleporters that put you back on top a pillar. 
  The other room is reached via a teleporter in 
  the center of the 'pillar' room, and is a large, 
  dark square room filled with ammo and med kits, 
  teleporters back uptop are in the corners . Made 
  with alt deathmatch in mind, there is no exit.

Additional Credits to   : Jason my bud, for play testing.
================================================================

* Play Information *

Level #                 : MAP01
Single Player           : Yes, to check out the turf, a couple of imps for 
  fun.
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : N/A
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New from scratch
Editor(s) used          : Edmap v1.21
Known Bugs              : None that I know of.
* Copyright / Permissions *

Go ahead and use it , just give me some credit please.


* Where to get this WAD *

FTP sites: ftp.cdrom.com, if I can get it there, and alt.binaries.doom
================================================================
Title                   : PILLARS.WAD   
Author                  : David W. Allen
Email Address           : allendw@mentor.cc.purdue.edu
Misc. Author Info       : 

Description             : This patch file is for E1M1. To designed
                          for deathmatch play. The main section of
                          this wad file is the series of pillars in
                          the center of the map. To get up to the 
                          rooms upstairs you must 'run' starting from
                          the lowest platform and run up the ascending
                          pillars without falling off. It's hard to 
                          explain, but you'll see what I mean when
                          you try it. I hope you like it, and if you
                          don't you are free to change it.

Additional Credits to   : Joe Plata
================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : New level from scratch
Build Time              : 12+ hours 
Editor(s) used          : DEU 5.0 (Best so far.)
Known Bugs              : The passage ways in the upper levels 
                          sometimes lose their texture and outside
                          the walls in the center of the arena 
                          will create a hall of mirrors effect.
                          I've tried fixing them but I can't seen to
                          figure them out. I would like to here any 
                          solutions to the previous problems.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.  

You may do whatever you want with this file.


* Where to get this WAD *

FTP sites: ocf.unt.edu
           wuarchive.wustl.edu

BBS numbers:

Other:

MAP01

DM Spawns
6
Co-op Spawns
1
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