Pits and Secrets
Pits and Secrets
Mid-size strategic Deathmatch arena for Doom II.
================================================================ Title : Pits and Secrets Filename : VAL003.WAD Author : Valya Email Address : <email removed> Description : Mid-size strategic Deathmatch arena for Doom II. ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : No (Unless you're just doing laps.) Cooperative 2-4 Player : Boring as hell Deathmatch 2-4 Player : Exactly Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Awesome Doom Editor (ADE2) Known Bugs : * Copyright / Permissions * Authors may use this level as a base to build additional levels as long as credit is given to myself for the original. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: BBS numbers: Originally uploaded to the Gaming Connection on cris.com. Other: ================================================================ Special: (This is the part where you find it pays to read the docs!) This .wad should be played in a highly strategic manner. First of all, the number of weapons is rather lacking -- you'll have to rely mainly on chainguns and combat shots. There ARE a couple of rocket launchers in there, but not many. This .wad contains a plethora of strategic hiding places, including: a) Two secret rooms in which the lights go out as soon as someone passes by outside. b) Illusionary walls in many corners allowing you to blast your opponent unaware as he rounds the corners. c) A master console which lowers the floors in five rooms with acidic floors, forcing your opponent to find the switch to raise the floor and get out before frying to death. The majority of the secrets are indicated only by a slight texture change in the walls. A few have depth changes, and a few have no indication at all. Enjoy! Please email me with any suggestions, critiques, or advice. Thanks!