Plasmaplant was originally a "plasma and pistol only" idea for my now venerable Cabal series, and so the map is based off an almost 20 years old paper sketch. I changed the layout and style but kept the central gameplay ideas.
=========================================================================== Advanced engine needed : ZDoom Primary purpose : Single + coop play =========================================================================== Title : Plasmaplant Filename : plasmaplant.zip Release date : August 11 - 2015 Author : Sverre Kvernmo (aka Soundblock, aka Cranium) Email Address : <email removed> Other Files By Author : Cabal series. Also contributed to Master Levels and Eternal Doom. Misc. Author Info : Norwegian male, born 1971. http://www.mobygames.com/developer/sheet/view/developerId,10785/ Description : Plasmaplant was originally a "plasma and pistol only" idea for my now venerable Cabal series, and so the map is based off an almost 20 years old paper sketch. I changed the layout and style but kept the central gameplay ideas. Additional Credits to : Noisyvelvet of Doomworld, for breathing life into the monsters. Ragnor of Doomworld, for playtesting the initial 2013 beta. Bjorn Torske, for sending me whacky bird noises. Doom community, for additional graphcis: The Afterglow Collection Nick Baker, for NB_RECOL.WAD (11 textures) Pawel Zarczynski, for NMNCORP1.WAD and NMNCORP2.WAD (13 textures) J.C. Bengtson SSTEXT.WAD (3 textures) David Gevert for DGDBTXTR.WAD (1 texture) Daniel Gimmer's 2MBROWN.WAD collection (1 texture). + Lucas Arts' Dark Forces (4 textures). =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : Re-used my Eternal Doom HUD for this. Other files required : None * Play Information * Game : Doom 2 Map # : 1 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Player starts only Other game styles : None Difficulty Settings : Yes * Construction * Base : New verteces, linedefs and sectors from scratch. Originally sprited monsters. Build Time : 1 month to bring it to beta 1. Several months more to complete. Editor(s) used : Doom Builder 2, SLADE3, Photoshop Elements Known Bugs : Item dispensers some times (rarely) don't dispense. Seen this in online playthroughs but never been able to reproduce in ZDoom 2.7.1. The odd slime. Untested in co-op. May Not Run With : Only tested in ZDoom. Tested With : ZDoom 2.7.1. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: www.monstercute.com