Names
Playpen6
Description
A happy play pen and surrounding territory. This started as a Heretic wad with the teleports arranged to circulate tomed-up mace balls. Reworked it for Doom2 when I joined Long Beach DWANGO, many improvements came over time.
Filenames
playpen6.wad
Size
750.36 KB
MD5
ef09c525602a4c4048c388680fb9b7a8
SHA-1
3a01a090f5e3f3a38d950fad42df7180222303fc
WAD Type
PWAD
IWAD
DOOM2
Engine
ZDOOM
Lumps
31
Maps
1
 
MAP01
Title           : Playpen6
Date            : June, 1997 - November 26, 2000
Filename        : playpen6.wad
Author          : Mike Blakely (Biff or Biffy in games)
Email Address   : llblakely@earthlink.net
Author Info.    : XXX
                  
Description     : A happy play pen and surrounding territory.  This started
  as a Heretic wad with the teleports arranged to circulate
  tomed-up mace balls.  Reworked it for Doom2 when I joined
  Long Beach DWANGO, many improvements came over time.
                 
Credits to      : The players on Long Beach Dwango, who gave me a reason to
                  work on this stuff.  Now it's for all of you deathmatchers
                  out there, especially the gang on DoomServ.  Woah, don't
                  forget CSDoom!
                  
                  Other wad authors who's wads supplied a few sound effects,
  such as the lovely long death scream from dcdwango.wad.
  Totaldmx.wad for pistol, chaingun and shotgun, Dwango5.wad
  orange sky.  Mod music is "Point of Departure" by Necros.

                  Falconer, worthy opponent and wad critic.  He knows what makes
  a wad worth playing.
                  Traci_Lords, Natedog, LordUnum, Greensting, Freshmeat and MadMan
  for further inspiration.

*Play information*

Episode, level          : Map01
Single player           : Yes but no monsters
Cooperative             : No
Deathmatch              : Yes, 2-8 player
Difficulty settings     : No
New sounds              : Yes
New graphics            : Yes
New Music               : Yes
Demos                   : None
Suggested settings      : This wad will not work with doom2, needs zdoom.
                          The best action is with "weapons stay" and with
  "powerups respawn".

*Construction*

Base                    : Original
Editors used            : WadAuthor 1.3, Wintex 4.3, WARM, Notepad, ACC.exe, Dehacked
Known Bugs              : None


*Copyright / Permissions*

Please ask my permission before using this wad as a base for another.
Mail to llblakely@earthlink.net or mblakely@jpl.nasa.gov.

*Other wads by Biff*

Heretic
Biff1.wad -  single, cooperative or deathmatch play 

Zdoom
zboat.wad - Thorough remake of dwango4 map 9, architectural
     fixes, swimmable water, and amazing ambience with
     groaning bodies, waves, gulls, crickets, frog on
     island, thunder, classic victory yell when you frag
     someone to guts.  A fun volcano hides the BFG.

Castle.wad  -  MaD cLoWn did a great job with purepak1.wad map 2.
               I fixed it up with zdoom improvements and massaged
               the weapons and ammo placement, lighting, deep water,
               widened hallways, automatic doors, bridges, blah blah.

*Where to find them:

Falconer's web page:  http://rarefiles.bizland.com

Tracilords' web page:  http://members.xoom.com/deadsimple

Playpen6 (MAP01)

DM Spawns
8
Co-op Spawns
1
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