Names
Pleiades
Description
Single level with more than a megabyte of new graphics. This level weighs in at more than 1.7 meg with level data at 370 K. This is huge but the play area is not overly large; a lot of sectors and linedefs were used purely for visual effects and appearances. Views of outer space are created using a non-repeating, verically retilable sky texture. Views include view of space both over and under structural parts of the Starship Pleiades when looking out some of the portholes. (F_SKY is assigned to both floor and ceiling in the same sector which I found a way to make it work without the hall-of-mirrors that typically occurs when doing this.) Play action features random monster placement which gives the action a different twist each time it is played. Finally, this level is a standard patch wad that does not alter the main Doom wad and is playable with the standard -file parameter.
Filenames
pleiade2.wad
Size
1.73 MB
MD5
fc4836afc8d6c5df544c8b605fd0dccd
SHA-1
6cac2d04338993ea844968ae3e72aa0fead1c09c
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
158
Maps
1
 
MAP01
================================================================
Title: Pleiades
Filename: Pleiades.wad; Pleiades.zip
Author: Roger Ritenour
Emale Address: ritenour@mail.comet.net

Story Line: You are alone on the surface of a
  desolate planet in some God-forsaken
  star system. Your ride home is the 
  Starship Pleiades, now enroute to 
  retrieve you.  However, when the 
  Pleiades arrives in system, you
  realize something is terribly,
  terribly wrong...  
Description: Single level with more than a megabyte 
  of new graphics. This level weighs in 
  at more than 1.7 meg with level data at 
  370 K. This is huge but the play area
  is not overly large; a lot of sectors
  and linedefs were used purely for 
  visual effects and appearances. 
  Views of outer space are created
  using a non-repeating, verically
  retilable sky texture. Views include view
  of space both over and under structural
  parts of the Starship Pleiades when
  looking out some of the portholes. (F_SKY
  is assigned to both floor and ceiling in
  the same sector which I found a way to 
  make it work without the hall-of-mirrors
  that typically occurs when doing this.) 
  Play action features random monster
  placement which gives the action a
  different twist each time it is
  played. Finally, this level is a
  standard patch wad that does not alter 
  the main Doom wad and is playable
  with the standard -file parameter.
Additional Credits: Doug Ryerson, I borrowed a few of his
  textures from his ANTARES.WAD. Dave
  Swift, I borrowed his idea of shiny gold
  surfaces for a door textures from
  his H2HMUD01.WAD level. ID 
  Software, I redefined their COMPSTA1 and
  COMPTALL textures as animated textures
  to produce "living" instrument panels.

* Play Information *

Episode and Level #: Map01 of Doom II
Single Player: Yes
Cooperative Player: Yes (untested)
Deathmatch: Yes (untested)
Difficulty Settings: Yes, full range (all difficulty levels
  a little tougher than standard Doom 
  difficulties, suggest starting
  at the easier levels until familiar
  with the layout.
New Sounds: No
New Graphics: Many
New Music: No
Demos Replaced: None

*Construction *

Base: New level from scratch
Editors used: Wintex/Deutex
  WinDEU32
  Waded
  Build, Robert Fenske
  BSP Node Builder, Colin Reed (used on
final version)
  RMB, Jens Hykkelbjerg  
  Corel Photopaint 6
  CorelDraw 6
Known Bugs: Too many visplanes error encountered
  around starship thrusters, not a problem
  in normal play, position where crash
  occurs can only be reached using cheat
  code, IDCLIP.  Occasionally a Mancabus
  gets stuck on the reactor catwalk, when
  this happens, you get an easy kill (just
  walk up to him, point blank, and blast
  away).

* Copyright / Permissions *

You MAY use this level as a base to build additional levels
You MAY modify this level. If you do, please drop me a line, I 
would like to see what you come up with. You MAY distribute this
this WAD in any electronic format provided you include this
information file unmodified. If you use portions of this wad
in other wads, all I ask is that credit be given to the
originator, whether it is me or someone from whom I borrowed from.

MAP01

DM Spawns
6
Co-op Spawns
4
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