Names
Point of No Return
Description
This is a one level add-on for Doom2 using the sourceport ZDoom. The atmosphere is intended to be foreboding and very akin to PSX Doom and Final Doom, so don't be surprised to see a lot of darkness in this level. Some ZDoom features included is some sprite things, transparencies, fog and colored lighting. Hopefully you'll feel the tension and atmosphere immerse you. At first this level was meant to be a map04 tribute, and you'll probably see that. But at a certain point it deviates from that into a diffrent style, perhaps more reminiscent of Doom64. The level itself is a security outpost which demons have overrun and later you notice more and more evidence of this...
Filenames
pointofnoreturn.wad
Size
3.89 MB
MD5
1720eb2ce704cbf11d3aefca36b8dc20
SHA-1
66fc85cf6df5e3e915425d775305f03b9426ddd3
WAD Type
PWAD
IWAD
DOOM2
Engine
ZDOOM
Lumps
104
Maps
1
 
MAP01
===========================================================================
Title                   : Point of No Return
Date Finished           : 02-13-2004
Author                  : Job
Email Address           : philmj19@uwgb.edu
                          saviormike@yahoo.com
Other Files By Author   : E1Style (E1style.WAD)
                          Chaingunarena (CGArena.wad)

Description             : This is a one level add-on for Doom2 using the sourceport ZDoom. The atmosphere is intended to be foreboding and very akin to PSX Doom and Final Doom, so don't be surprised to see a lot of darkness in this level. Some ZDoom features included is some sprite things, transparencies, fog and colored lighting. Hopefully you'll feel the tension and atmosphere immerse you. At first this level was meant to be a map04 tribute, and you'll probably see that. But at a certain point it deviates from that into a diffrent style, perhaps more reminiscent of Doom64. The level itself is a security outpost which demons have overrun and later you notice more and more evidence of this...

Additional Credits to   : id Software, Randy Heit for ZDoom and CodeImp for DoomBuilder, all the Doomers who gave me advice, as well as helped and playtested the level. Thanks to Ubik for the great music! Also, thanks to Mormegil who helped me when I was stuck.

===========================================================================
* Type of DOOM II file*

New level WAD           : Yes-map01
Sound PWAD Only         : No
Music PWAD Only         : No
Graphic Addon Only      : No
Dehack Patch Only       : No
.LMP Only               : No
Other                   : Requires ZDoom 
Required To Have In Dir : ZDoom.exe and DOOM2.wad

* Play Information *

Map #                   : Map 01
Single Player           : Yes
Cooperative 2 Player    : Yes  
Deathmatch 8-10 Player  : Yes 
Difficulty Settings     : Yes - though it's a challenging map on almost all settings.
New Sounds              : Yes
New Music               : Yes - new custom created mp3 music by Ubik.
New Graphics            : Yes - a night sky patch.

Demos Replaced          : None

* Construction *

Base                    : None - new level
Build Time              : About 1 and a half months of solid work.  
Editor(s) used          : DoomBuilder, WadAuthor, XWE, Wintex
Known Bugs              : None that I'm aware of
Will Not Run With...     : The original doom2.exe

* Copyright / Permissions *
Use of the PSX sounds - thanks and credit to Williams entertainment and id Software
Use of the mp3 music within - thanks and credit to Ubik
Use of the night sky - UACDead.wad
*****************************************************************************

Authors may use this level as a base to build additional levels only with my express permission.

You MAY not, however distribute this WAD file in any format without my express permission.

NOTE:
This map was made with the intent of using the jump feature, so don't be afraid to do so, it shouldn't wreck the gameplay. :) Also, I can't stress enough that this wad can be very challenging on most levels, so don't be afraid to play it on a lower skill level. Also, remember that the end of the level may prove to be tricky (or it may not) but it can be beaten.

And above all, remember...enjoy the game!

MAP01

DM Spawns
14
Co-op Spawns
2
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