64.21 KB
WAD Type
Title                   : Project1
Filename                :
Author                  : Dyvfed(D.J. Brown)
Email Address           : Not sure will have to check :)
Misc. Author Info       : ?
Description             : 1 levels, 1 new music
Additional Credits to   : id, Lithium BBS, WADED, WINTEX, DOOMCAD, EDMAP, and
a lot more for getting me started.

* Play Information *

Game                    : DOOM II
Episode and Level #     : Map01
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : YES! **MAJOR TOM** FROM THE WHO's ROCK OPERA: TOMMY
                          An EXCELLENT piece to listen to in a frantic and
                          congested dungeon or for deathmatches..kinda like
                          'driving music', only for killing instead :)
Demos Replaced          : No

* Construction *

Base                    : New levels from scratch

Editor(s) used          : Various, including-Waded, Wintex, Doomcad Windeu, etc

Known Bugs              : Nothing really,  A few texture placements I'm not
                          satisfied with. All levels were tested numerous times
                          for runtime errors, HOM, Medusa, etc with no problems.

PLAY NOTES: 1. TRUST ME...PLAY IT ON ULTRA-VIOLENCE...oh, but be prepared to do
            a LOT of sidestepping >:->
            2. Notice the construction of the 'lift room' and how it operates.
               I have managed(quite by accident) to create a multiple level lift
               through the use of two separate switches, one set for simple floor
               movement, the other set for lift. the effect is quite interesting
               and, I believe I will attempt to use it again in future(better)
            3. Also, notice the long hallway with the teleport, it was placed to
               be used to confound players, and wound up as an excellent death
               trap( accident) when I discovered(abruptly and painfully)
               while playing...the monsters 'guarding' the portal in its tunnel are
               unable to enter the main chamber since they are over 24 units above
               'ground level' and so, they use the teleportal instead, showing up
               in a most amazingly perfect 'sucker shot' position.

Enough spoilers, ON WITH THE BLOODFEST!

        Please pick this sucker apart and tell me what you like, dont like,
        what I could do differently, better, etc.

* Copyright / Permissions *

Authors MAY use this levels as a base to build additional
levels. You ARE allowed to change this package. Project1 is
distributed as freeware!

You MAY distribute this WAD, period.

**Look for more in the future, such as...

DDCPWLB(Demented, Demonic, Chipmunk Postal Workers W/Letter Bombs) sprite
        and sound patch
(Im working on the sprite series now and its funny as {pardon the pun} HELL!)

FANGgOReIA...Its the bad guys turn this time around and ther'll be HELL TA PAY!
You are An'rokth, vassal to the supreme prince of hell. Your mission, wend your
way through a secret, human military projects base after gaining access through
the poor fools portal machine and take it over.
(yes thats right, YOU will BE the hellspawn rather than killing them).

The author shall accept no moral, ethical, legal or theological responsibility
for content of any game modification/enhancement. ITS ONLY A GAME, grow up.


DM Spawns
Co-op Spawns
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