RADIUS1.WAD (First of "The Radius Project" Series)
RADIUS1.WAD (First of "The Radius Project" Series)
NOTE TO THE DOOM SITE MAINTAINERS: Please place RADIUS1.ZIP and all of its version in the r letter directory, and not the deathmatch directory. Please place this file in both places, so people will know where to get it. Thank you. =========================================================================== Title : RADIUS1.WAD (First of "The Radius Project" Series) Date Finished : March 22, 1995 Author : Evil Genius (Jimmy Sieben) Email Address : email@example.com Other Files By Author : Look for BBHS Doom soon, as well as parts of Star Wars Doom, parts of TNT, and possibly other assorted projects. Also look out for other versions. Misc. Author Info : I am an avid Doomer, 1 of few in the Memphis area (that I know of :) I like basketball (Go U of M tigers and Orlando Magic!!!). I also enjoy programming. Description : Mood? HA! Deathmatch baby! There will be other versions of this WAD soon, namely a single player version, a 2 player DM version, a Fast frag (tm) version (Ross!), and maybe others. the naming scheme will be RADIUS1x.ZIP where "x" indicates the version. TXT files will explain this. This level rocks in Doom 2 DM. See below for points of interest. Files in this Archive : RADIUS1.WAD The actual level RADIUS1.TXT This file SPOILERS.TXT File of answers to little puzzles, and some strategiges for the level OTHER.TXT A little file telling about the development stages of Radius. A little trivia and interesting facts. Additional Credits to : All my Beta Testers (there's lots!) Jimmy Sieben (Of course!) Pentium 60, 8 Meg Memory Jon West 486 DX2/66, 8 Meg Memory Michael Novak (firstname.lastname@example.org) 486 DX2/66, 8 Meg Memory Cheung Tsoi 486 DX/33, 8 Meg Memory Ty Halderman (email@example.com)Pentium 60, 8 Meg Memory Robert Taylor Pentium 90, ? Meg Memory Daphne Halderman 486 DX/33, 12 Meg Memory Ed Phillips (firstname.lastname@example.org) ??????????, ? Meg Memory Ross and his gang (email@example.com) ??????, ? Meg Memory Special Raphael Quintet for DEU Ben Morris for DCK Oliver Mountanuy for DEUTex iD, of course! My brother, L.A. for his valuable input Also thanks again to Ty. He provided valuable input nightly, what a guy! And, thanks again to Ross Carlson. His 4 player doom network will soon provide a nice little demo. =========================================================================== * Play Information * Game : Doom 2 Map # : MAP01 (For DOOM II only) Single Player : Yes, to learn the layout. Very important that you have at least a basic knowledge of RADIUS1's structure before playing in Death Match. Cooperative 2-4 Player : Yes, but not much fun here...all the starts are in the same area. Deathmatch 2-4 Player : Yes, definitely! Especially 4 players. Be sure to use -ALTDEATH, because the level was made with item respawn in mind. Difficulty Settings : Yes, use level 3 for normal play. Levels 1,2 allow easy access to the Rocket Launcher, and Levels 4,5 give you easy access to BFG, Plasma, and RL. There are also Stimpacks in special power centers, but they are not available in normal play mode (Level 3). New Sounds : No New Music : No New Graphics : Yes. I put existing switch graphics over different backgrounds to make them look right. I did this for SWxBLUE, SWxCOMP, and SWxSKIN. There is a hidden 80 frame animation, which is pretty nifty. It can only be seen in multiplayer mode. Also, there are new directional graphics: big letters, and info panels. There is also a logo texture. Demos Replaced : Yes, but in another ZIP. This will be released later. Note: if you make a good LMP of your DM game, be it 2, 3, or 4 player, send me a message and I'll arrange to get it. I'd like to see how the Doom community uses my level. * Construction * Base : New level from scratch Build Time : At least 30 hours. I spent a while on this one. Editor(s) used : Long list...DEU 5.21 GCC, DeuTex 3.1, DCK 2.1 Beta, DCK 2.2, NeoPaint 2.2, WinTex 3.3, LMPUtil 1.5, and probably some I left out :) Known Bugs : none, except some of the textures do funny things because Doom doesnt deal with CEMENT9 right. I cant do any thing about it. Points of Interest : There are several here. I want the RADIUS Series to be good levels for everyone. 1) The Radium - The Radium is the central arena with the pillars and stuff. Good for Rocket fights and Plasma, and Chainsaw Wars are fun here too. There is a Co-Op Exit here. Single exit here as well, blocked in multi-player mode. Co-op involves a puzzle: read spoilers.txt if you want to know. There is a hint at operating the exit somewhere in the level, and in DM mode, there is a better hint available. Also note the 8 outer doors open at the same time. This is to allow quick escapes! 2) Twin Towers - These towers lower to reveal the power weapons, 1 has the BFG and 1 has Plasma. It takes a few seconds for these towers to lower, and if you leave, you have a chance of missing them. Note that in skill 4 or 5, the weapons are laying in front of the towers. This is in case some people want all weapons accessible easily. See above for more info. However, to provide incentive to go inside, Skills 4,5 have Big Cell Packs inside the towers. 3) Cement Gazebo: This is one of the best looking parts of RADIUS1. Don't stand around looking, or you'll get fragged. Inside, on a pedestal, are a Soul Sphere and Blue Armor. There is only one way in, though, and...well....you'll see what I mean! The switch is hidden somewhere near the gazebo. See spoilers.txt. 4) Blood Bank: Here a LOT of blood collects. Don't fall in! Don't worry, you won't lose energy, just time and risk being fragged. This is the second arena. It is more open, and has a TON of roadkill. 5) The HourGlass: This part is in the middle of the Blood Bank. The big switch does something useful. See spoilers.txt. 6) Spirit Stairs: These stairs resemble a demon's body, and are dark..awesome place for some multi -level fighting. Note the teleporters on top, and the look-out eaves in the surrounding corrdiors of the Radium. Great places to wait for people to leave the Radium...just dont get hit yourself. 7) Rocket Run: Here is a three level, intersecting tower that requires skill to get the RL. I did this for a reason: I think that power weapons (RL, Plasma, BFG) ruin good Dmatches. I like skill! Anyway, you have to do a skillful run to get the RL. It can be done, even without Gammma all the way up, but its hard. Same principle here as Twin Towers, except skill dictates it. Note that in Skill 1,2,4,5 the rocket is just laying there. This is for same reason as BFG and Plasma, but offers more control. Some people like the RL, but not the cell weapons. 7) Halls of the Hunted: This is the hunting part. Originally, this was going to be the whole perimeter of The Radium, but it would be stupid. I also made this level to be something for everyone. The hunting corridors would appeal to only some people. Anyway, this has most of the stuff and action. See spoilers.txt for extra info. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. One restriction, please name it something completely different from RADIUS or any of its versions. And not RADIUS2, cause this is a series. :) If you edit the level, tell me where I can get your version. Of course, you can always refine item placement, but if you do a major edit, please let me know. Also, please send in LMPs of the original level only. Otherwise, the demo becomes unsynched. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. In fact, PLEASE DO distribute this level everywhere you can! CD-Rom people: Please put this on your CD's! One request: if you REALLY REALLY REALLY feel like it, give me a copy of the CD <G>. Tournament Holders: I would love it if this level was used as your Tournament WAD! I feel it would be a pretty good test of DM skill. I just ask that if you make LMPs, I get the one of the championship. This isn't required, but would be nice. :) * Where to get this WAD * FTP sites: whatever the current Doom site is. As of writing, it is ftp://ftp.cdrom.com/pub/idgames/levels/r-s BBS numbers: Please upload to all Doom BBS's you call.