Names
REJECTS
Filenames
rejects.wad
Size
1.53 MB
MD5
fbb7b4666b1a597ad7504c3f3d2328e4
SHA-1
ed50b77fc6f407075d9645a3d093b507ff78b278
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
98
Maps
5
 
BLOCKMAP, MAP01, MAP02, MAP03, MAP04
REJECTS.WAD INFORMATION
===========================
Title: REJECTS
Game: Doom 2
Engine Requirement: none
Author: Michael Jan Krizik (Valkiriforce)
Email Address: krizik777@yahoo.com
Misc Author Info: American (Czech) gamer/musician/writer/etc.
Tools used: Doom Builder, XWE
Known Bugs: I think there's a possible HOM in the last room of MAP04.
Other wads by author: MAP22 Plutonia Revisited, MAP13 & MAP30 Doom II Unleashed
Credits: Id Software for Doom II and all that.
Big thanks to: Id Software for an incredible game, stewboy for the awesome track on MAP04, and
  playtesters for checking this out!
===========================
*Play Information*

Level#: 1-4
Single Player: yes
Co-op: yes (untested)
deathmatch: yes (untested)
new gfx: Sort of.
new sfx: no
new music: Yes (on MAP04)

=Level Info=

MAP01: Stormfall
Inspiration: Plutonia MAP01
Originally meant for: Reverie
One of the original maps for Reverie. This was later taken out since I decided to take level progression
in a different direction.

MAP02: Anastas' Pledge
Inspiration: Christen Klie's maps
Originally meant for: Reverie
Another Reverie reject, same reason as stated above. And yes, you can see the map is a head and two hands.
It was just my being experimental and having fun in general.

MAP03: Military Strength
Inspiration: 1024 maps
Originally meant for: Reverie
I have never played any 1024 maps, but I decided to give it a go on what I thought it might be like. Of
course I later extended it a little bit.

MAP04: The Gutterway
Inspiration: Plutonia MAP28
Originally meant for: Plutonia Revisited
The deadline for the project was nearing and I remember we didn't have enough maps to meet that deadline.
So I quickly whipped up this map in about a week's time and submitted it; but I guess everyone else had
the same idea so we ended up getting too many maps. So it was narrowed down to everyone having at least
one map in the megawad, which sounds fair and makes sense to me. A big thank-you to stewboy who created
the awesome track for this level!

===========================
*copyright*
===========================
Do whatever you want with these levels, but don't buy them or sell them.

This WAD may be distributed as long as this file is included with no modifications.

*Doom II is copyright Id Software

Textures for this WAD were taken from:
-Plutonia Experiment (Final Doom)
-Plutonia Revisited Texture WAD (used for MAP04 The Gutterway) by Thomas Van der Velden.
-If you happen to find anything else it was probably something I made.

==========================
*Miscellaneous*

You can find me on these websites:
http://valkiriforce.deviantart.com/
http://www.youtube.com/user/valkiriforce?feature=mhw4
BLOCKMAP

BLOCKMAP

DM Spawns
0
Co-op Spawns
4

MAP01

DM Spawns
8
Co-op Spawns
4

MAP02

DM Spawns
0
Co-op Spawns
4

MAP03

DM Spawns
0
Co-op Spawns
4

MAP04

DM Spawns
0
Co-op Spawns
8
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