RJANIM2.WAD (Rev 1)
RJANIM2.WAD (Rev 1)
This is my third wad file, but the first one I want to give out because its a blast.
================================================================ Title : RJANIM2.WAD (Rev 1) Author : Robert Alto (_BadCRC_) Email Address : firstname.lastname@example.org Email me your comments! Misc. Author Info : Computer Specialist and full time student that plays Doom instead of doing homework. Description : This is my third wad file, but the first one I want to give out because its a blast. Additional Credits to : The author of DCK 2.0 and Myles Williams for the original NIMBLE.WAD. John Mcgraw (QuickDraw) for testing :) ================================================================ * Play Information * Episode and Level # : 01 Single Player : Yep Cooperative 2-4 Player : Yep (untested) Deathmatch 2-4 Player : Yep (Thoroughly tested, its awesome!) Difficulty Settings : Yep! New Sounds : Nope New Graphics : Nope Demos Replaced : None (2 LMPs are included, watch them to learn some strategies) * Comments * This wad is a blast in a healthy deathmatch game. It has some really good spots to ambush and get a birds-eye view of the surrounding areas. The critters have been strategically placed so you may have a rough time if you just try to charge through the level in solo mode. DO NOT hit all the switches if you materialize in the switch room in a deathmatch game. This will slow down the game greatly. You will know the switch room when you get there. The purpose of the switch room is for people who play with monsters in deathmatch and when the game gets a little boring, you can hit one switch when to spice up the game. Each switch will materialize critters from the back room into various points in the level. When you hit a switch, there is a hidden door in the switch room to go to a lookout window and see the critters coming out. There is a BFG in the level at certain skills. If you hit the switch in the exit room, a door opens up to the BFG. After you hit the exit room switch (not the exit switch), you can hit the transporter pad in the exit room and get directly to the BFG. You can only do this TWICE. After that, you will have to figure out how to get the BFG. * Hints * Solo Play Hint: pick off the guys on the pedestals from the ground. Deathmatch Hint #1: The exit room transporter can be good or bad. Hit the right switch and you will be glad. Deathmatch Hint #2: Dark floors mean nearby horrors. Deathmatch Hint #3: Lots of switches mean nasty sons-of-bitches. Hit them all and you will fall. * Construction * Base : Modified NIMBLE.WAD Build Time : Who knows, we thought of something and then added as we went. Editor(s) used : DCK 2.0 Known Bugs : None that I know of. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, provided a. credit is given to all authors in an accompanying text file and b. no level derived from this WAD is distributed under the same title as the original. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. If you would like to include this WAD in a multi-level combo, please contact the author by e-mail for information about bug fixes or new additions.