Names
RJSLOTH
Description
This is a rocket jumping wad designed for ZDaemon rocket jumping behaviour with default gravity and no air control. MAP02 was originally made in November 2006, before the new superjump techniques were developed. MAP06 was originally made in 2007 for Morrison's masterjumps.wad. The map was his idea and we each built our own sections. In the exit room there are teleporters that take you to each section of the map. The GATE3 teleporters take you to a section that Morrison built. The GATE2 teleporters take you to a section that I built. Morrison built the exit section and I built the starting section. In 2008 I did some updates to the map, like higher jumps and an intermission section with a cyberdemon after you complete each jumping section. Also, after you spend about 100 seconds in one section, it becomes easier (a floor lowers so you don't have to jump as high). MAP10 was made in 2008 and is a modified version of MAP02. After the new superjump techniques were discovered, MAP02 became less difficult. So, I made every jump higher and added some stuff (including the plasma gun, but it's possible to max this map using only the rocket launcher). Morrison helped with some scripting.
Filenames
rjsloth12.wad
Size
4.03 MB
MD5
6b3fae5338a7a5ca3d3aa70bda3706ea
SHA-1
7a6d60648e5891ca7ae7a8083a748ef03ae698b7
WAD Type
PWAD
IWAD
DOOM2
Engine
ZDOOM
Lumps
70
Maps
3
 
MAP02, MAP06, MAP10

RJSLOTH (MAP02)

DM Spawns
0
Co-op Spawns
4

MJ06 (MAP06)

DM Spawns
0
Co-op Spawns
4

RJSLOTH (MAP10)

DM Spawns
0
Co-op Spawns
4
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Creative Commons License