One very big level, with anything and everything we could think of in it that we could get to work or wasn't too hard to put in it. This is our first WAD, and probably one of our only ones. I don't like imps, so we didn't put many in, but instead put lots of Cacodemons (I like them). There is an oil rig in it, and a few open spaces. We designed it with everything in mind, including multiplayer and deathmatch, although it is fairly easy on multiplay, maybe we should add another Cyberdemon. After you've played this level, E-Mail us and tell us what you think of it.
=============================================================================== Title : ROBV.WAD Authors : Robert Reid, Vimal Vijayapalan. Email Address: <email removed> Misc. Author Info: We live in Portland, Victoria, Australia etc and are both 15 and a half years old. Description : One very big level, with anything and everything we could think of in it that we could get to work or wasn't too hard to put in it. This is our first WAD, and probably one of our only ones. I don't like imps, so we didn't put many in, but instead put lots of Cacodemons (I like them). There is an oil rig in it, and a few open spaces. We designed it with everything in mind, including multiplayer and deathmatch, although it is fairly easy on multiplay, maybe we should add another Cyberdemon. <G> After you've played this level, E-Mail us and tell us what you think of it. History: This map was originally created for Doom 1 because we only had an old editor and was E1M1. It was started early in 1995, and because it was only for Doom 1 it only had a few different types of monsters. We then stopped working on it for a while, so not much was done on it for a long time. Then we got a new editor and resumed work on the WAD, so it was converted to MAP01 and ran under Doom 2, so all the monsters and other items were revised to make it better. On 16 Dec 1995, it had a proper ending added to it, so I guess it was sort of finished then, however the map will keep having revisions added to it forever. This version was finished 10 Jul 1996 when we finally finished it and fixed up all the bugs. Additional Credits to : Geoff Allan for his superb doom editor, and ID Software for creating Doom and Doom 2. =============================================================================== * Play Information * Episode and Level # : MAP01 (Doom 2) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Well, Yes, Sort of. (We couldn't be bothered putting these in much or we forgot too, but there are a few differences) New Sounds: No New Graphics : Not yet (We tried, but couldn't get it to work. We still need to get a proper WAD compiler, one day when we get round to it.) Demos Replaced : None Best Playing Conditions : In the dark with a BIG set of loud stereo speakers =============================================================================== * Construction * Base : A totally new level, with bits from everything we could find or think of on it. Build Time : FAR TOO BLOODY LONG, oh, um, I mean a little longer than I hoped. I don't really know how long it took, but we just kept working on it now and then, and it ended up taking more than a year on and off, but even then it will never be totally finished. Editor(s) used : DOOM Editor - The Real Thing v2.60b (Beta), and DoomEd 4.2, both by Geoff Allan. Known Bugs : I hope not. You might find a few HOM's. Unknown Bugs: 5. Der, How the Hell would I know !? =============================================================================== * Copyright / Permissions * You may edit this Wad for your own uses, but don't redistribute it because we don't want 10 trillion versions floating around. You may use this level as a base, however you would end up with a bloody huge level and credit and e-mail us if you do. You may distribute this WAD in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Disclaimers * I don't think this will do anything to your computer (at least I hope not), but if your screen blows up or hard disk crashes, sorry!, don't blame me. * Where to get this WAD * FTP Sites: I'll try to put it on ftp.cdrom.com ftp.luth.se ftp.uwp.edu ftp.dstc.edu.au ftp.powerup.com.au ocf.unt.edu BBS Sites: Melbourne PC User Group BBS +61 03 96996611 If you want to try and get a copy, email me and I might be able to send you it. Upload this WAD everywhere you can. =============================================================================== Some other excellent PWAD files we know of are: Invasion (INVADE1.WAD) by Andy Chen and Claude Martins The Final Conflict (FC.WAD) by Cliff Pennock ===============================================================================