RSL's Agent Diaz Patch
RSL's Agent Diaz Patch
"Agent Diaz" is surely a very appreciated modification, and for good reason.
=========================================================================== Archive Maintainer : Ty Halderman Update to : rsldiazp.zip in /combos subdirectory, this is RELEASE #8! Advanced engine needed : GZDOOM 1.6.0 (OpenGL renderer) Primary purpose : Single play =========================================================================== Title : RSL's Agent Diaz Patch Filename : rsldiazp.wad Release date : February 28, 2014 Author : Richard Smith Long Email Address : firstname.lastname@example.org Other Files By Author : rslproto.zip, rslvenge.zip, rslrebel.zip, rslengee.zip, rsliczdp.zip, rslforce.zip, rslredux.zip Misc. Author Info : AKA "Dick S. Long" Description : "Agent Diaz" is surely a very appreciated modification, and for good reason. ))))))))))) However, ever since tasting its updated version (wwhcdiaz.zip) for the first time I felt Olivia's arsenal - despite the excellent additions - was becoming a bit overcomplicated, thus losing its special purity (*) and consistency. This addon of mine tries to fix the little inaccuracies of the original version, by integrating at the same time a set of modern features and balance fixes. This should revamp it for single player, also with its modernized sequel(s) around. (*) play on words ABSOLUTELY intended! Changelog: ))))))))) February 25, 2011: initial release. March 7, 2011: release #2. - fixed auto-selection of weapon upon Combat Boost pickup. - added terrain effects. - enabled custom HUD for proper ammunition display. - added dynamic lights definitions. September 15, 2011: release #3. - added HUD smooth interpolation. - brought on par with other modifications of mine for several small upgraded details. May 1, 2012: release #3+. - improved fast vertical lowering of weapons. - fixed grenades deselection when no ammo is left. - added custom teleportation effect. - added improved gore system from "Return Of The Triad". June 17, 2012: release #5. - fixed Arc Welder AltFire behaviour. - improved Welder Mass effectiveness. September 20, 2012: release #5+. - added A. Gamma's modern fullscreen HUD. - fixed standard HUD coloured frame in multiplayer mode. - fixed/rebalanced Arc Welder AltFire, again! - rebalanced Arc Welder ammo capacity. - rebalanced former humans ammo drops. - added nazi replacement enemies for former humans. - added boss/companion replacement actors: - Hitler Fanatic (replaces Arachnotron), - Hitler Reincarnation (replaces Spider Mastermind), - CyberKnight (replaces Baron Of Hell), - CyberLord (replaces Cyberdemon). January 25, 2013: release #7. - altered custom M_DOOM logo. - re-paletted mugshot graphics. - fixed corresponding SBARINFO definition. July 07, 2013: release #7+. - added custom ram puff and boss blood definition. - added custom menu cursor. - fixed behaviour of particle actors on moving flats (MOVEWITHSECTOR). - improved appearance of still actors whenever applicable (FORCEXYBILLBOARD). - fixed health bar bug in fullscreen HUD. - added two extra classes/HUDs: - Lieutenant Andre' Lucullo, - Marshal Gabrielle 'Coco' Dee. February 28, 2014: release #8. - fixed character sound bug when using Martial Arts (now definition is flexible, and triggers the correct per-character voice). - augmented Coco Dee helmet HUD ammo counters. - fixed Ten. Lucullo Andre' and Coco Dee helmet HUD appearance. What's included: ))))))))))))))) - raise/lower asymmetrical animations for all weapons. - recoil for all applicable weapons (yeah, I know that not everybody likes it... Oh, well). - increased power for RPD, grenades, RPG-7 rockets (for better balance). - new alternate fire for Arc Welder (improved handling of overcrowded areas). - Player sprite replacement. - ChaingunGuy sprite replacement. - augmented custom blood/gore system inherited from Psyren/DoorHenge's ZBlood, ShizzMaster's and El Zee's. - improved boss monsters (Cyberdemon, SpiderMastermind). - shard-spreading barrel. - a custom color palette to highlight blue and energy tones (i.e. Arc Welder). - new custom fonts. - a dedicated M_DOOM logo. - ZDOOM-allowed terrain effects. - a SBARINFO lump for the custom HUD, with a fullscreen version from A. Gamma. An altered, shiny mugshot, too. - two additional classes with balance adjustments, and their own badass HUD. - dynamic light definitions. - a custom teleportation effect. LATELY (can be reverted by editing the WAD, see lump ~NAZIS!~): - nazi enemies, variously equipped and with different combat features. - new entries for Arachnotrons and SpiderMasterminds, BaronsOfHell and Cyberdemons (spoiler in changelog). Footnotes: ))))))))) (1) The suggested commandline for launching the modification is the following one (assumes that the modification AND the original mod have been decompressed in subdirectory 'RSL' of your (G)ZDOOM directory): (g)zdoom.exe -iwad <IWAD_PATH>\<IWAD_FILE> -file <CUSTOM_LEVEL_PATHNAME> RSL\ww-diaz.wad RSL\rsldiazp.wad Additional Credits to : Various sources for resources and/or inspiration (see below): WildWeasel for the "Agent Diaz" series, Player and ChaingunGuy sprite replacements, custom sounds Vaecrius for his famous recoil/muzzle climb script Psyren/DoorHenge for the ZBlood custom blood system ShizzMaster for the custom 'bloodpool' gore effect Rex Claussen for "Darkest Hour"'s custom palette Monolith and Tormentor667 for the custom font Corwin and Enjay for the terrain special effects Raven Software for the custom teleportation effect Apogee Software and El Zee for the added "Ludicrous Gibs" gore effects WildWeasel for his nazi enemies (see ww-nazis for detailed credits) UnTrustable for A. Hitler sprites and coding base (with rotations!) Ben2k9 for the CyberKnight BatAndy for the custom ram puff Alando for the custom boss blood definition Turbo for the custom menu cursor Mike12, DoomNukem and WildWeasel for the helmet-style HUDs A. Gamma for the modern fullscreen HUD. All other authors I forgot to mention: please forgive me! I tried to be accurate as much as I could. If you here notice some of your resources un-mentioned, please notify me and I will try to remedy. =========================================================================== * What is included * New levels : None Sounds : Yes Music : No Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : (G)ZDOOM-specific lumps Other files required : ww-diaz.zip (original version of "Diaz: The Last Hours of Purity") * Play Information * Game : DOOM Map # : None Single Player : Designed for Cooperative 2-4 Player : Maybe (untested) Deathmatch 2-4 Player : Maybe (untested) Other game styles : None Difficulty Settings : N/A * Construction * Base : New from scratch Build Time : 2 weeks total Editor(s) used : Adobe Photoshop, GoldWave Audio Editor, Notepad, XWE Known Bugs : Widescreen modes are not supported. Sorry. May Not Run With... : Ports not supporting DECORATE; level WADs with heavy amounts of DEHACKED / DECORATE modifications * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: None others than the IDGames archive FTP sites: None others than the IDGames archive