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Names
RS_OOZI.WAD
Description
This level is designed to provide lots of shooting action (hence the "oozi" pun). There aren't a lot of puzzles, or secret doors that must be found to get to the end. Nor are there any "death traps" or rooms with 18 Cyberdemons. Just steady action. And while there are lots of bad guys to kill, an attempt was made to keep it realistic and within the class of an original Doom level (i.e. this isn't just another bunch of monsters and weapons and ammo haphazardly strewn about every room). I'd appreciate any and all comments/ flames as to whether it succeeds. It has been beta tested by 2 players other than myself (with a "thumbs up" from both), but only in single-player mode. Multi-player and Deathmatch modes are provided, but not tested. The difficulty levels are also implemented. In general, the harder the difficulty, the more monsters you get. This level is designed to be challenging WITHOUT using the cheat keys!
Filenames
rs_oozi.wad
Size
154.07 KB
MD5
d3383c8ef800742d9a369854894ce0b1
SHA-1
4d3637d66f1ec3a0d0403665eee7a9dbd50eb92c
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Lumps
11
Maps
1
 
MAP01
============================================================================

Title                   : RS_OOZI.WAD 
Author                  : Robert Schweiner
Email Address           : c/o briley@ihades.att.com
Misc. Author Info       : Green Bay, WI  (Go Pack!)

Description             : This level is designed to provide lots of
             shooting action (hence the "oozi" pun).  There aren't a lot
             of puzzles, or secret doors that must be found to get to
             the end.  Nor are there any "death traps" or rooms with 18   
             Cyberdemons.  Just steady action.  And while there are lots of 
             bad guys to kill, an attempt was made to keep it realistic and 
             within the class of an original Doom level (i.e. this isn't just 
             another bunch of monsters and weapons and ammo haphazardly 
             strewn about every room).  I'd appreciate any and all comments/
             flames as to whether it succeeds.
             It has been beta tested by 2 players other than myself (with 
             a "thumbs up" from both), but only in single-player mode.  
             Multi-player and Deathmatch modes are provided, but not tested.
             The difficulty levels are also implemented.  In general, the
             harder the difficulty, the more monsters you get.  This level
             is designed to be challenging WITHOUT using the cheat keys!

             This is my first attempt at a Doom level built from scratch.
             Many, many, many! hours went into this level, the majority of
             which were spent learning various editors and the ins & outs
             of building levels in general.  At some point in time I'm sure
             I've done every wrong thing that can be done.  But it's been 
             a lot of fun and I hope you get as much fun out of playing it.  

                          
Additional Credits to   : Geoff Allan for the DoomEd editor (V2.5), and
                          Raphael Quinet for the DEU editor (V5.0 & 5.1)
                            which were used to create this level.
                          Bruce Kuehl and Bruce Riley for beta testing.
                          Linda Schweiner (my patient wife).
                          id Softwade for starting this whole wonderful saga.

============================================================================

  * Play Information *
Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes, but not tested
Deathmatch 2-4 Player   : Yes, but not tested
Difficulty Settings     : Fully implemented (but who plays anything other
                                             than Ultra Violent anyway)
New Sounds              : No
New Graphics            : No
Demos Replaced          : None


  * Construction *
Base                    : None (original creation)
Build Time              : Dozens and dozens of hours (days? weeks?)
Editor(s) used          : DEU 5.0 & 5.1; DoomEd 2.5 beta 3; BSP 1.1
Known Bugs              : There are 1 or 2 spots where, when you walk over
                          them, the screen blacks out.  If you're moving at
                          any speed faster than an absolute dead crawl, it
                          only lasts a split second.  (Any ideas?)


  * Copyright / Permissions *
Feel free to use this level as a base for new variations (I'd be flattered).
I only ask that you don't use the "RS_....." name as I plan to put out
additional levels with that naming convention.  

MAP01

DM Spawns
4
Co-op Spawns
4
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