Names
RUNLKHEL.WAD
Description
The second version of my first WAD. Designed for single player, multiple player or Deathmatch modes, easy, medium or hard. Looks much like a Castle, complete with moats, dungeons, secret passages, temples, and even an open pit mine where they obviously got all of that green marble (and there is a lot of green marble). I added a section at the end which seems to me to be well designed for deathmatch, but I didn't get around to putting the deathmatch startpoints there. It is a very large wad and could drag at times on slower machines. I fixed the problem with the first version in the temple where there seemed to be invisible walls, it was actually dead bodies hanging from the ceiling. You couldn't see them but they still blocked your movements.
Filenames
runkhela.wad, runlkhel.wad, runlkhl2.wad
Size
215.51 KB
MD5
527afd0ae565facd6d5e2eedd0f761d8
SHA-1
ed39d6f9bd96684599882266bd7fe7ca89402f5c
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
11
Maps
1
 
E2M1
================================================================
Title                   : RUNLKHL2.WAD
Author                  : Duffy Knox
Email Address           : dknox@alchemy.chem.utoronto.ca
Misc. Author Info       : nothing of any pertinence that I can think of

Description             : The second version of my first WAD.  Designed for single player, 
  multiple player or Deathmatch modes, easy, medium or hard. Looks 
  much like a Castle, complete with moats, dungeons, secret 
  passages, temples, and even an open pit mine where they obviously 
  got all of that green marble (and there is a lot of green marble).
  I added a section at the end which seems to me to be well designed 
  for deathmatch, but I didn't get around to putting the deathmatch
  startpoints there. It is a very large wad and could drag at times
  on slower machines. I fixed the problem with the first version in
  the temple where there seemed to be invisible walls, it was actually
  dead bodies hanging from the ceiling. You couldn't see them but they
  still blocked your movements.

Additional Credits to   :  Richard Janis and Steve Coulber for creative input and testing.
                          
================================================================

* Play Information *

Episode and Level #     : E2M1 
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : yes
Difficulty Settings     : Yes, all of them
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : New level from scratch
Build Time              : ~30-40 hours
Editor(s) used          : Deu 5.1, Bsp 1.1
Known Bugs              : none, tell me if you find some.


* Copyright / Permissions *

You may do whatever you want with this file as long as you put my name in
it somewhere.


* Where to get this WAD *

FTP sites: ocf.unt.edu
   wuarchive.wustl.edu

* Additional *

This is my first WAD. Please let me know if you have any comments, suggestions
or constructive criticism. I'm always on the
lookout for good ideas to incorporate into another level, so if someone has some
thoughts about what they would like to see, but doesn't want to do it themselves
please let me know.

================================================================
Title                   : RUNLKHEL.WAD
Author                  : Duffy Knox
Email Address           : dknox@alchemy.chem.utoronto.ca
Misc. Author Info       : nothing of any pertinence that I can think of

Description             : My first WAD.  Designed for single player, multiple player or
  Deathmatch modes, easy, medium or hard. Looks much like a
          Castle, complete with moats, dungeons, secret passages, temples,
  and even an open pit mine where they obviously got all of that
  green marble (and there is a lot of green marble).

Additional Credits to   :  Richard Janis and Steve Coulber for creative input and testing.
                          
================================================================

* Play Information *

Episode and Level #     : E2M1 
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : yes
Difficulty Settings     : Yes, all of them
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : New level from scratch
Build Time              : ~30-40 hours
Editor(s) used          : Deu 5.1, Bsp 1.1
Known Bugs              : none, tell me if you find some.


* Copyright / Permissions *

You may do whatever you want with this file as long as you put my name in
it somewhere.


* Where to get this WAD *

FTP sites: ocf.unt.edu
   wuarchive.wustl.edu

* Additional *

This is my first WAD. Please let me know if you have any comments, suggestions
or constructive criticism. This is a very large level, and I do have one more
section which I would like to add, but it can grind at times, and there is a 
strange thing which happens in one room in particular, the temple (you'll know
it when you get there) in which you sometimes are blocked from moving forward
as if there was an invisible wall there, even though there is nothing. If anyone
knows how to fix this, or what it signifies please let me know. I'm always on the
lookout for good ideas to incorporate into another level, so if someone has some
thoughts about what they would like to see, but doesn't want to do it themselves
please let me know.

E2M1

DM Spawns
12
Co-op Spawns
4
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Creative Commons License