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My first WAD. Designed for single player, multiple player or Deathmatch modes, easy, medium or hard. Looks much like a Castle, complete with moats, dungeons, secret passages, temples, and even an open pit mine where they obviously got all of that green marble (and there is a lot of green marble).
================================================================ Title : RUNLKHEL.WAD Author : Duffy Knox Email Address : email@example.com Misc. Author Info : nothing of any pertinence that I can think of Description : My first WAD. Designed for single player, multiple player or Deathmatch modes, easy, medium or hard. Looks much like a Castle, complete with moats, dungeons, secret passages, temples, and even an open pit mine where they obviously got all of that green marble (and there is a lot of green marble). Additional Credits to : Richard Janis and Steve Coulber for creative input and testing. ================================================================ * Play Information * Episode and Level # : E2M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : yes Difficulty Settings : Yes, all of them New Sounds : No New Graphics : No * Construction * Base : New level from scratch Build Time : ~30-40 hours Editor(s) used : Deu 5.1, Bsp 1.1 Known Bugs : none, tell me if you find some. * Copyright / Permissions * You may do whatever you want with this file as long as you put my name in it somewhere. * Where to get this WAD * FTP sites: ocf.unt.edu wuarchive.wustl.edu * Additional * This is my first WAD. Please let me know if you have any comments, suggestions or constructive criticism. This is a very large level, and I do have one more section which I would like to add, but it can grind at times, and there is a strange thing which happens in one room in particular, the temple (you'll know it when you get there) in which you sometimes are blocked from moving forward as if there was an invisible wall there, even though there is nothing. If anyone knows how to fix this, or what it signifies please let me know. I'm always on the lookout for good ideas to incorporate into another level, so if someone has some thoughts about what they would like to see, but doesn't want to do it themselves please let me know.