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Names
RUNLKHEL.WAD
Description
My first WAD. Designed for single player, multiple player or Deathmatch modes, easy, medium or hard. Looks much like a Castle, complete with moats, dungeons, secret passages, temples, and even an open pit mine where they obviously got all of that green marble (and there is a lot of green marble).
Filenames
runkhelb.wad, runlkhel.wad
Size
176.02 KB
MD5
a156369587e3ba69bee2f996449a0019
SHA-1
22160614723228832a1889c9d7000b3ee5df0686
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Lumps
11
Maps
1
 
E2M1
================================================================
Title                   : RUNLKHEL.WAD
Author                  : Duffy Knox
Email Address           : dknox@alchemy.chem.utoronto.ca
Misc. Author Info       : nothing of any pertinence that I can think of

Description             : My first WAD.  Designed for single player, multiple player or
  Deathmatch modes, easy, medium or hard. Looks much like a
          Castle, complete with moats, dungeons, secret passages, temples,
  and even an open pit mine where they obviously got all of that
  green marble (and there is a lot of green marble).

Additional Credits to   :  Richard Janis and Steve Coulber for creative input and testing.
                          
================================================================

* Play Information *

Episode and Level #     : E2M1 
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : yes
Difficulty Settings     : Yes, all of them
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : New level from scratch
Build Time              : ~30-40 hours
Editor(s) used          : Deu 5.1, Bsp 1.1
Known Bugs              : none, tell me if you find some.


* Copyright / Permissions *

You may do whatever you want with this file as long as you put my name in
it somewhere.


* Where to get this WAD *

FTP sites: ocf.unt.edu
   wuarchive.wustl.edu

* Additional *

This is my first WAD. Please let me know if you have any comments, suggestions
or constructive criticism. This is a very large level, and I do have one more
section which I would like to add, but it can grind at times, and there is a 
strange thing which happens in one room in particular, the temple (you'll know
it when you get there) in which you sometimes are blocked from moving forward
as if there was an invisible wall there, even though there is nothing. If anyone
knows how to fix this, or what it signifies please let me know. I'm always on the
lookout for good ideas to incorporate into another level, so if someone has some
thoughts about what they would like to see, but doesn't want to do it themselves
please let me know.

E2M1

DM Spawns
4
Co-op Spawns
4
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Creative Commons License