Some details for "RUNLKHL2.WAD" are lacking. Help us out by providing us with some missing details by clicking here.
Names
RUNLKHL2.WAD
Description
The second version of my first WAD. Designed for single player, multiple player or Deathmatch modes, easy, medium or hard. Looks much like a Castle, complete with moats, dungeons, secret passages, temples, and even an open pit mine where they obviously got all of that green marble (and there is a lot of green marble). I added a section at the end which seems to me to be well designed for deathmatch, but I didn't get around to putting the deathmatch startpoints there. It is a very large wad and could drag at times on slower machines. I fixed the problem with the first version in the temple where there seemed to be invisible walls, it was actually dead bodies hanging from the ceiling. You couldn't see them but they still blocked your movements.
Filenames
runlkhel.wad, runlkhl2.wad
Size
215.51 KB
MD5
4573022092bbafaf642c13ff28ba9a62
SHA-1
3344fc404b5297e5298ad261252dd1d5f6d9b0b1
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Lumps
11
Maps
1
 
MAP12
================================================================
Title                   : RUNLKHL2.WAD
Author                  : Duffy Knox
Email Address           : dknox@alchemy.chem.utoronto.ca
Misc. Author Info       : nothing of any pertinence that I can think of

Description             : The second version of my first WAD.  Designed for 
  single player, multiple player or Deathmatch modes, 
  easy, medium or hard. Looks much like a Castle, 
  complete with moats, dungeons, secret passages, 
  temples, and even an open pit mine where they 
  obviously got all of that green marble (and there 
  is a lot of green marble).  I added a section at 
  the end which seems to me to be well designed 
  for deathmatch, but I didn't get around to putting 
  the deathmatch startpoints there. It is a very 
  large wad and could drag at times on slower 
  machines. I fixed the problem with the first 
  version in the temple where there seemed to be 
  invisible walls, it was actually dead bodies 
  hanging from the ceiling. You couldn't see them 
  but they still blocked your movements.

Additional Credits to   :  Richard Janis and Steve Coulber for creative 
   input and testing.
  
================================================================

* Play Information *

Episode and Level #     : E2M1 
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : yes
Difficulty Settings     : Yes, all of them
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : New level from scratch
Build Time              : ~30-40 hours
Editor(s) used          : Deu 5.1, Bsp 1.1
Known Bugs              : none, tell me if you find some.


* Copyright / Permissions *

You may do whatever you want with this file as long as you put my name in
it somewhere.


* Where to get this WAD *

FTP sites: ocf.unt.edu
   wuarchive.wustl.edu

* Additional *

This is my first WAD. Please let me know if you have any comments, 
suggestions or constructive criticism. I'm always on the
lookout for good ideas to incorporate into another level, so if someone has 
some thoughts about what they would like to see, but doesn't want to do it 
themselves please let me know.

MAP12

DM Spawns
12
Co-op Spawns
4
Help improve the database by uploading an image
Creative Commons License