Title : Rage Filename : Rage.ZIP Author : Mike Muir Email Address : Mmuir@dunedin.es.co.nz Misc. Author Info : Author info? how about this: - Lives in Dunedin, Newzealand - 13 years old 4th Deathmatch wad that i have made, this is my first for distribution. But my friends think this is the best. Description (Story) : The year is 2098, sports like Football and Rugby don't exist. The new sport is... wait for it... Deathmatch! (hehehe) only this time its for real, well, in a way... Real on a computer, which isn't real... oh well, in the story it is, but since your looking at a cathode ray tube then it isn't real.. *SIGH* Level Information : As a frequent Deathmatch player (and local champ) I've put into this PWAD all the little details and pieces that I would like in all THE BEST Deathmatch levels. - Central Arena for All-out bashup (great for fists and chainsaws!) - Action right from the start with a race for health, you'll know what I mean when you play it. - Hunting with any amount of players improved with stalking/sniping points. - Symetrical(ish) design for similarity and so you can't get lost. - Dual Tunnels with Nooks and Crannies in them for stalking and ambush, secret rooms are also aplenty in these tunnels. - An Exit in case you get bored, which probably won't be necessary coz you won't get bored :) - Blind corners when exiting tunnels. eg. |-----| <-Stairs or passage ---\ |--*--| /--- Blind bit -> \|-----|/ * *=Plyrs - Wide angle windows - you'll know 'em when you see 'em. - Rooms beside each other have windows for a higher frag rate. - Realistic lighting! this is so cool, it gives that sinister look to every part. My fave bits are the sky-lights in the roof (take a look at the bars) Another lighting aspect is that light from the sky in darker areas is bright and when your buddy runs under it, it exposes his cover. - This is my Personal best.. I have put in a few 'distractions' for your nerdy little friends to get distracted by!.. while they look at the graphic marvels, BLAM! BLAM! BLAM!.. frag no. 992 Additional Credits to : ================================================================- - Id Software of course - thanks for a brill game. - Matt Tagliaferri for making my now fave DOOM ][ editor - BUT when DOOMED comes for Doom ][ with all the version 3.0 stuff, WOA! I can't wait! - My 11yr old brother Logan for picking out the textures, I had to stop him picking out his usual GORE, GORE and more GORE textures but he did a great job writing out a list of cool textures with descriptions for me. * Play Information * Game : DOOM II Level # : MAP01 Single Player : Yes, if you want to check out the lev. BUT you won't find objects. Cooperative 2-4 Player : No, Why? Deathmatch 2-4 Player : YES! what else are friends for? KILL! KILL! KILL! Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None replaced * Construction * Base : New level from scratch Build Time : 5 hrs Build + 6 hours Testing Editor(s) used : DoomCAD 5.0 BSP v1.1x Known Bugs : None AT ALL. If you find one its your computer not this pwad! :) no really I have been checking this one for ages. * Copyright / Permissions * Authors (MAY) use this level as a base to build additional levels. As long as my name is in the credits :) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Unless you absolutly love my wad and are compiling a CD of The best wads for Doom and Doom ][ for sale or something, then you can include it in any way you want. (WITH MY NAME!:) You may do whatever you want with this file. Apart from delete it ;) * Where to get this WAD * FTP sites: ftp.orst.edu BBS numbers: If you live in DUNEDIN, NEWZEALAND - try all the PC/IBM BBS's Other: Me?